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Software
WELCOME |
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Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al |
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This page was last updated on 05/14/2020. Total Pages: 744. Total Files: 994.
Note: How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.
Thanks to: lcurtis boyle for this list and Reviews
Information from lcurtis boyle coco game list used with permission of lcurtis boyle.
The Color Computer games review page
New for ordering
(Please place new entries here)
SOFTWARE
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Title | Author | Publisher | Year | CoCo_Model | Ram | Observations | Media | Type | OS | Catalog No. | 1st Appearance |
---|---|---|---|---|---|---|---|---|---|---|---|
20,000 Leagues Under the Sea | Game | DECB | 26-2553 | RSC-8 | |||||||
3-D Brickaway | Britt Monk | Britt Monk and then Avalon Hill | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
3-D Ghostmania | Randy S. Johnson | Educational Arcade Systems | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
7 Card Stud | Intelligent Software / Tandy | 1984 | Rompack | Game | DECB | 26-3074 | |||||
80C Monitor | The Micro Works | Game | DECB | ||||||||
8-Ball | Charles J. Roslund and B.M. Cook | Anteco Software | 1st half of 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
A Mazing World of Malcom Mortar | Greg L. Zumwalt & Mark W. Easter (ZCT Systems Group) for Gamestar | Tandy/Radio Shack | 1987 | 3 ONLY | 128K | 3 ONLY, 128K RAM, cartridge, joystick optional. | Game | DECB | |||
Able Builders | Terry Steen | T&D Software #52 | October 1986 issue | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Advanced Star Trench Warfare | Fred B. Scerbo | Illustrated Memory Banks | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick. | Game | DECB | |||
Adventure In Mythology | Scott Cabit | Saguaro Software | 1986 (programmed in late 1985) | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk. | Game | DECB | |||
Adventure in Wonderland | Bill Sethares | Prickly Pear Software | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Airline | Roger Schrag (original Atari 400/800 version by George Schwenk) | Adventure International | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Alcatraz II | Michael (Mike) R. Hughey | Spectral Associates | 1981 or 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. | Game | DECB | |||
Alphabet Zoo | 1984 | Game | DECB | 26-3170 | |||||||
Android Attack | ??? Unknown | Spectral Associates | Early 1982 (original 16K Robot Battle), 1982 (32k speech version) | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. (originally called Robot Battle) | Game | DECB | |||
Androne | Robert Arnstein | Radio Shack | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge. | Game | DECB | 26-3096 | ||
Annihilator | Doug Kelley | Chromasette | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Apollo | Sylvain Payeur | Sylvain Payeur | 2001 (previously unreleased) - written in 19?? | 1,2 or 3 | 16K | 1/2/3, 16K RAM. | Game | DECB | |||
Apples | Bob Crispen | Computerware (unofficially; see <a href="bob_crispen_approval.txt">Bob Crispens approval email</a> for an explanation) | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
Appliance and Light | 1984 | Game | DECB | 26-3142 | |||||||
Arcadia | ??? (Flying Flipper Action) | Freeware/Shareware | 198? | 1,2 or 3 | 32K | 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. | Game | DECB | |||
Arena of Skill | Chuck Nivison | Freeware/Shareware | 1988 | 3 ONLY | 128K | 3, 128K RAM, disk, joystick. | Game | DECB | |||
Arex | Roger Schrag (original TRS-80 Model I/III version by William Muk) | Adventure International | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Arkanoid | Steve Bjork | Tandy (Licensed from TAITO America Corp.) | 1989 | 3 ONLY | 128K, 32K | 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick. | Game | DECB | |||
Arkenoid | 1987 | Game | DECB | 26-3043 | |||||||
Art Gallery | Radio Shack/Tandy | Game | DECB | 26-3061 | RSC-6 | ||||||
Astro Blast | Ron Krebs | Mark Data Products | 1982 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM (cassette) or 32K RAM (disk), joystick. | Game | DECB | |||
Astroblast | Dragon Data Ltd | Game | DECB | ||||||||
Atari Cartridge ROM Reader | home-made | Game | DECB | ||||||||
Athletyx | Ken Kalish | Microdeal Cornwall (for Dragon-32 and Dragon-64) | 1985 (Programmed in 1984) | 1,2 or 3 | 32K | 1/2/3, 32K RAM, joystick. | Game | DECB | |||
Atom | Tandy | 1983 | Game | DECB | 26-3149 | ||||||
Audio Spectrum Analyzer | Steve Bjork | Radio Shack (Datasoft) | 1981 | 1 or 2 ONLY | 4K | 1,2, 4K RAM, cartridge. | Game | DECB | 26-3156 | RSC-8 | |
Avenger | ??? | The Cornsoft Group | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Backgammon | ??? | ??? (distributed by Radio Shack) | 1980-1981 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge. | Game | DECB | 26-3059 | RSC-6 | |
Bagasaurus | ??? (Childrens Computer Workshop). There is some comments in the game code: "The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger." | Tandy Corporation | Late 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk, joystick. | Game | DECB | |||
Bagitman | Mike Roberts | Aardvark | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Balloon Attack | Chris Keyes | ??? (T&D Software or Chromasette?) | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Balloon Fire | Terry Steen | T&D Software (Issue #27) | 198? | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Bash | Steve Bjork | SRB Software and Game Point Software | 1989 | 3 ONLY | 128K, 64K | 1 or 2 with 64K RAM, or Coco 3 with 128K RAM, disk only, joystick. | Game | DECB | |||
BASIC Aid v 1.2 | Eigen Systems | Game | DECB | ||||||||
Battle of Gettysburg | James Woodruff | Softwride | 1982 | 1,2 or 3 | Coco 1/2/3?, Joystick, 16 Kb, tape or disk. | Disk/Tape | |||||
BC Bill | ??? | Imagine Software (England) | around 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk(?). | Game | DECB | |||
Beam | ??? | ??? (I have no idea where this game came from!) | ???? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Beam Rider | ??? (D&D Software) | Spectral Associates | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Bedlam | Robert Arnstein | Tandy/Radio Shack | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape only. | Game | DECB | 26-3312 | RSC-8 | |
Berserk | Ron Krebs | Mark Data Products | 1981 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape, 32K disk, joystick. (changed name to Haywire in late 1982) | Game | DECB | |||
Beyond the Cimeeon Moon | Kevin Herrboldt and Tim Nelson | Nelson Software Systems (later ColorQuest) | 1982 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM casette, 32K RAM disk. | Game | DECB | |||
Bingo Math | Game | DECB | 26-3150 | RSC-4 | |||||||
Birds | Andrew Hubbell | Tom Mix Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
Blackbeards Island | Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller | Novasoft (Tom Mix Software subsiduary) | late 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM disk only. | Game | DECB | |||
Blackjack | Doug and Kevin Leany | Tom Mix Software | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Blackjack Royale | J. M. Nowicki | Second City Software | 1988 | 1,2 or 3 | 32K | 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. | Game | DECB | |||
Blank rompack | Game | DECB | |||||||||
Blochead | ??? | Computerware | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Blox | Chet Simpson | Hyper Tech Software (Freeware release) | 1991 | 3 ONLY | 128K | 3, 128K RAM, tape or disk. | Game | DECB | |||
Bouncing Boulders | Dave Dies and Roland Knight | Diecom Products | 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk, joystick. | Game | DECB | |||
Boxshoot | A. Pakerski | Chromasette | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joysticks, tape or disk. | Game | DECB | |||
Brew Master | Rodger Smith | Novasoft (Tom Mix subsiduary) | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Brick Pong | A. Pakerski | T&D Software (Issue #10) | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, 2 joysticks. | Game | DECB | |||
Bridge Tutor | ??? (Philidor Software) | Tandy/Radio Shack | 1982 | 1,2 or 3 | 16K | 1/2/3, 16K RAM, cartridge. | Game | DECB | 26-3158 | RSC-8 | |
Bugs | Dave Shewchun and Roland Knight | Color Computer Magazine | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk or tape. | Game | DECB | |||
Bumpers | Charles Wallace | Mark Data Products | 1983 | 1,2 or 3 | 32K, 16K | 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. | Game | DECB | |||
Bustout | TDP Electronics | 1981 | Game | DECB | 10-1300 | ||||||
Buzzard Bait | Robert Lech & Troy Dahlman (Rugby Circle Inc.) | Tom Mix | 1983 | 1,2 or 3 | 32K | 1,2,3, joystick, 32K RAM, disk or tape. | Game | DECB | |||
Buzzworm | Lee Earle | Novasoft (Tom Mix Software subsiduary) | Late 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joysticks optional. | Game | DECB | |||
Caladuril: Flame of Light | Dave Triggerson and Jeff Noyle | Diecom Products | 1987 (Diecom release) and 1989 (Oblique Triad re-release) | 1,2 or 3 | 64K | 1/2/3 ONLY, 64K RAM, disk ONLY. | Game | DECB | |||
Calixto Island (graphic version) | Mark Data Products | End of 1983 or beginning of 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | ||||
Candy Co. | David W. Clark, sound by Bob Miller | Intracolor | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk or tape. | Game | DECB | |||
Canyon Climber | James Garon (Datasoft) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge. | Game | DECB | 26-3089 | RSC-9 | |
Card Games | Game | DECB | 26-3320 | RSC-9 | |||||||
Cards And Slots | ??? (Nimbus Enterprises) | MicroDeal | 1989 (original Tom Mix version was 1986) | 3 ONLY | 128K | 3, 128K RAM, RGB Monitor (for proper colors), disk only, joystick optional. | Game | DECB | |||
Cashman | Bill Dunlevy and Doug Frayer | Computer Shack (later Michtron) | July, 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Castle Guard | ??? (The Image Producers) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cartridge. | Game | DECB | 26-3079 | RSC-9 | |
Castle of Tharoggad | Scott A. Cabit (Computerware) | Tandy/Radio Shack | 1988 | 3 ONLY | 128K | 3 ONLY, 128K RAM, cartridge, mouse or joystick. | Game | DECB | 26-3159 | ||
Catacomb (CC3) | L. Miller | Free/Shareware release | 1987? | 3 ONLY | 128K | 3, 128K RAM, disk, joystick. | Game | DECB | |||
Catacomb (Oregon Computer Systems version) | Roger Smith | Oregon Color Computer Systems | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Catalyst | J. Weaver Jr. (Factory Programming), game concept by Paul Howe | Computer Shack (later Michtron) | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick optional. | Game | DECB | |||
Catch Em | Dave Edson | Aadvark-80 | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Caterpillar (Dave Edson) | Dave Edson | Aadvark-80 | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Caterpillar (David Crandall) | David Crandall | David Crandall | 2001 (previously unreleased... written in 1983? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. | Game | DECB | |||
Caterpillar Cave | A. Pakerski | T&D Software | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Cave Hunter | Ron Krebs | Mark Data Products | 1981 | 1 or 2 ONLY | 16K | 1 or 2 ONLY, 16K RAM tape or 32K disk, joystick. | Game | DECB | |||
Cave Walker | ??? (Spectral Associates) | Radio Shack/Tandy | 1986 | 1 or 2 ONLY | 128K, 64K | 1 or 2, 64K RAM, disk drive, OS-9 Level I (included), or 3: 128K RAM, disk drive, OS-9 Level I version 2.0 (included) or OS-9 Level II. Joystick for both versions. | Game | DECB | |||
Caviator | Rodger Smith | T&D Software | 1984(?) | 1,2 or 3 | 64K, 32K | 1,2,3, 32K RAM or 64K RAM, disk ONLY, joystick. | Game | DECB | |||
CC-Thello | ??? | Spectral Associates | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Chambers | John Crane | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, joystick, tape or disk. | Game | DECB | |||
Champion | Glen R. Dahlgren | Originally Mark Data Products, then Sundog Systems | around Christmas, 1986 | 1,2 or 3 | 64K | 1/2/3, 64K RAM, disk only, joystick. | Game | DECB | |||
Championship Football II | Greg Zumwalt/Mark Easter/Gamestar | 1988 | Game | DECB | 26-3172 | ||||||
C-Hawk Football | Stephen Macri | Freeware (released on Compuserve) | December, 1986 | 3 ONLY | 128K | 3, 128K RAM , cassette or disk. | Game | DECB | |||
Checker King | Michael Marks & Peter Jennings (Personal Software Inc.) | Radio Shack/Tandy | 1980 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge. | Game | DECB | 26-3055 | RSC-4 | |
Checkers | 1980 | Game | DECB | ||||||||
Chess | Program Pak | Game | DECB | 26-3050 | RSC-4 | ||||||
Chess SD | ??? (Software Dynamics) | Computer Systems Distributors | 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk only. | Game | DECB | |||
Chopper Rescue | Rob Shaw | Prism Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. | Game | DECB | |||
Chopper Strike | John Crane | Computer Shack/Michtron | 1983 | 1,2 or 3 | 32K | 1,2,3, 16K or 32K RAM (two versions included), tape or disk, joystick. | Game | DECB | |||
Circus Adventure | |||||||||||
Civil War | ??? | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM casette or disk. | Game | DECB | |||
Clock Program | |||||||||||
Clowns & Balloons | Steve Bjork (Datasoft) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cartridge. | Game | DECB | |||
Clowns and Balloons | Steve Bjork | Datasoft/Tandy | Steve Bjork | Game | DECB | 26-3087 | RSC-9 | ||||
Cmemory | Micro-Labs, Inc. | Game | DECB | ||||||||
Coco Extravaganza | Roger Valentine | Tandy Home Education Systems/John Wiley & Sons Inc | 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, Disk and cassette recorder (used for three programs only). | Disk | Game | DECB | ||
CocoMax 2 | Game | DECB | |||||||||
CocoMax 3 | Game | DECB | |||||||||
CocoMax | Hi-Res Pack | Colorware | Game | DECB | |||||||
Coco-Pinball | ??? | ??? (T&D Software?) | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Color Backgammon | Game | DECB | 26-3059 | RSC-6 | |||||||
Color Baseball | Dale Lear | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cartridge. | Game | DECB | 26-3095 | ||
Color Car Action | Dave Dies | Novasoft (Tom Mix subsiduary) | 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk, joystick. | Game | DECB | |||
Color Caterpillar | Robert Lech & Troy Dahlman (The Rugby Circle) | Soft Sector Marketing Inc. | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cassette or disk. | Game | DECB | |||
Color Computer Learning Lab | Cassette | Game | DECB | 26-3153 | RSC-6 | ||||||
Color Cubes | R.G. Kilgus | Radio Shack/Tandy | 1981 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge. | Game | DECB | 26-3075 | RSC-8 | |
Color Diagnostics v 2.0 | Game | DECB | AXX-2023 | ||||||||
Color File | Tandy | Game | DECB | 26-3103 | RSC-6 | ||||||
Color File II | Tandy | 1986 | Game | DECB | 26-3110 | ||||||
Color Forth | Armadillo Int'l Software / Microworks | Game | DECB | ||||||||
Color Invaders | ??? | Computerware | 1981 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Color LOGO | Larry Kheriaty & George Gerhold | Radio Shack/Tandy | 1983 | 3 ONLY | Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) | Game | DECB | 26-2722 | |||
Color Meteoroids | ??? | Spectral Associates | 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, 2 joysticks. | Game | DECB | |||
Color Power II CP/M ROM | Color Power Unlimited | Game | DECB | ||||||||
Color Robot Battle | Del Ogren (designed by Glenn Sogge) (The Image Producers) | Radio Shack/Tandy | Late 1981 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge. | Game | DECB | 26-3070 | RSC-9 | |
Color Scripsit | Game | DECB | 26-3255 | RSC-8 | |||||||
Color Scripsit II | Dale Lear / Tandy | 1986 | Game | DECB | 26-3109 | ||||||
Color Space Invaders | ??? | Spectral Associates (originally Barnett & Bank Bros.?) | 1981 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Color Term Plus | Double Density Software | 1983 | Game | DECB | |||||||
Colorchestra | (one set made with Walnut) Horizon | Game | DECB | ||||||||
Colorcom/E v 3 | Eigen Systems | Game | DECB | ||||||||
Colorcom/E v 4 | Eigen Systems / Spectrum Projects | Game | DECB | ||||||||
Colorout | ??? (Colorful Software) | Spectral Associates | 1981 | 1,2 or 3 | 16K, 4K | 1,2,3, 4K RAM cassette or 16K RAM disk, joystick optional. | Game | DECB | |||
Colorpede | David W. Clark, sound by Bob Miller | Intracolor | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cassette or disk. | Game | DECB | |||
Color-Trek | ??? | ??? (Spectral Associates) | ??? (1982?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk. | Game | DECB | |||
Colorzap | James Yee | Spectral Associates | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM cassette or disk, joystick. | Game | DECB | |||
Computer Island | |||||||||||
Contras | Jeff Steidl and Doug O. Masten | Sundog Systems | 1993 (originally supposed to be 1991) | 3 ONLY | 512K | 3, 512K RAM, disk only, joystick. | Game | DECB | |||
Cosmic Ambush | Nick Marentes | Nick Marentes (originally hoped to be distributed by Radio Shack) | 1992 | 3 ONLY | 128K | 3 ONLY, 128K RAM, disk drive, joystick. | Game | DECB | |||
Cosmic Clones | Robert Shaw | Mark Data Products | 1983 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. | Game | DECB | |||
Cosmic Invaders | Dragon Data Ltd | Game | DECB | ||||||||
Crash | Michel & Rejean Desjardins | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM cassette or disk, joystick. | Game | DECB | |||
Crazy Painter | Charles Guy | The Cornsoft Group | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick optional. | Game | DECB | |||
Crosswords | ??? (The Image Producers) | Radio Shack/Tandy | 1981 | 1,2 or 3 | 4K | 1,2,3, 4K RAM cartridge. | Game | DECB | 26-3082 | RSC-9 | |
Crystle Castles | ??? (JON is built into the high score list... initials or 1st name of the author?) | Thundervision | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Cuber | ??? | Tom Mix Software | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM disk or tape. | Game | DECB | |||
Cubix | Daron Stinnett | Spectral Associates | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM disk or tape. | Game | DECB | |||
Cuthbert Goes Digging | ??? | Microdeal Cornwall | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM casette or 32K disk. | Game | DECB | |||
Cuthbert Goes Walkabout | ??? | Microdeal Cornwall | 1982-1983? | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape, 32K disk. | Game | DECB | |||
Cuthbert In The Mines | ??? | Microdeal Cornwall (Licensed to Tandy in Australia? Britain?) | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM casette or disk, joystick. | Game | DECB | |||
Cyber Tank | Ottmar Bochardt | Mark Data Products | 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) | Game | DECB | |||
Cyrus | Game | DECB | 26-3064 | ||||||||
Cyrus Chess | Dragon Data Limited | Game | DECB | ||||||||
Cyrus World Class Chess | Intelligent Software/Dragon Data | 1984 | Game | DECB | 26-3064 | ||||||
Cyrus World Class Chess1 | Intelligent Software/Dragon Data | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM cartridge, joystick optional. | Game | DECB | 26-3064 | ||
Dallas Quest | James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) | Radio Shack/Tandy/Datasoft | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk ONLY. | Game | DECB | 26-3294 | ||
Dancing Devil | Chris Latham | Tom Mix Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk. | Game | DECB | |||
Danger Ranger | Ken Kalish | Med Systems/Screenplay | 1983 (Written November, 1982) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
DASM/Demon Assembler | (in box) Compusense | Game | DECB | ||||||||
Death Trap | Soft Sector Marketing | 1983 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. | Game | DECB | ||||
Deathship | Rodger Olsen | Aardvark-80 | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Decathlon | Richard Borsheim | Spectral Associates | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk. | Game | DECB | |||
Defense | ??? (Colorful Software) | Spectral Associates | 1982 (Colorful Software), 1984 (Spectral Associates) | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM tape, 32K RAM disk, joystick. | Game | DECB | |||
Demolition Derby | John Gabbard (Spectral Associates) | Radio Shack/Tandy | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | 26-3044 | ||
Demon Attack | M. Voorsanger (Imagic) | Tandy Corporation | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | 26-3099 | ||
Demon Seed | Jeffrey Sorensen and Philip Mackenzie | Computer Shack/Michtron | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk. | Game | DECB | |||
Demonstration Cartridge | Dragon Data Ltd | Game | DECB | A0109 | |||||||
Desert Patrol | M.G. Lustig | Arcade Animation Inc. | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Desert Rider | Steve Bjork (Color America User Group & SRB Software) | Radio Shack/Tandy | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk, joystick. | Game | DECB | |||
Devil Assault | Ken Kalish | Tom Mix Software | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Devious | Ryan Olsen | Spectral Associates | 1984 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM tape, 32K RAM disk, joystick. | Game | DECB | |||
Diagnostic ROM | Game | DECB | 26-3019 | RSC-4 | |||||||
Diagnostic Test | Game | DECB | |||||||||
Diagnostics | Radio Shack | 1980 | Game | DECB | 26-3019 | RSC-4 | |||||
Dig | A. Pakerski | T&D Software, Issue #56 (Feb. 1987 issue) | 1987 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Dino Wars | R.G. Kilgus | Radio Shack/Tandy | 1980 (probably released 1981) | 1,2 or 3 | 4K | 1,2,3, 4K RAM cartridge, 2 joysticks. | Game | DECB | 26-3057 | RSC-6 | |
Disto Super RAM Disk | Game | DECB | |||||||||
Don Pan | Tomy/Tandy | 1985 | Game | DECB | 26-3097 | ||||||
Donald Duck's Playground | |||||||||||
Donkey King (later called The King) | Chris Latham | Tom Mix Software | Late 1982 - renamed 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Donkey Kong | John Kowalski (Sock Master) and Nintendo | John Kowlaski - Freeware | March 31, 2007 | 3 ONLY | 512K | 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. | Game | DECB | |||
Donpan | ??? (Tomy) | Radio Shack/Tandy | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | |||
Donut Dilemma | Nick Marentes | Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) | 1986 | 1,2 or 3 | 64K | 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. | Game | DECB | |||
Doodle Bug | David Crandall | Computerware | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Doodlebug | Game | DECB | |||||||||
Double Back | Game | DECB | 26-3091 | RSC-9 | |||||||
Doubleback | Dale Lear | Radio Shack/Tandy | 1982 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joystick. | Game | DECB | 26-3091 | ||
Downland | Michael Aichlmayr | Licensed to Radio Shack/Tandy through Spectral Associates | 1983 | 1,2 or 3 | 16K | 1,2 ONLY, 16K RAM, cartridge, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) | Game | DECB | 26-3046 | ||
Dr. Livingston | ??? (Softside Magazine originally, modified by E.E.M.) | ??? | 1980 (Softside Magazine), April 1982 (E.E.M.) | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Draconian | Mike Hughey | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2 or 3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Dracula - Reading is Fun | Game | DECB | 26-2550 | RSC-8 | |||||||
Dragon Slayer | Olaf Schroeder | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2 or 3 with 32K RAM, disk only, joystick optional. | Game | DECB | |||
Dragon32 Demo | Game | DECB | |||||||||
Dragonblade | Glen R. Dahlgren | Prickly Pear Software, then Sundog Systems | 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk. | Game | DECB | |||
Dragonfire | Frank Ellis (artwork by Matthew Sarconi) (Imagic) | Radio Shack/Tandy | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | |||
Dragonfire v 1.0 | Imagic / Tandy | 1984 | Game | DECB | 26-3098 | ||||||
Draw Poker | Mike Burton | Freeware | October, 1986 | 3 ONLY | 128K | 3, 128K RAM , cassette or disk. | Game | DECB | |||
Droll Attack | ??? | T&D Software?, Issue #30 | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk. | Game | DECB | |||
Dungeon Raid | Ken Kalish | Microdeal UK | Late 1983 | 1,2 or 3 | 16K | Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Dungeons of Daggorath | Douglas J. Morgan, Phil Landmeier, Keith Kiyohara, and April Landmeier (Dyna Micro) | Dyna Micro / Radio Shack | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge. | Game | DECB | 26-3093 | RSC-10 | |
Dunkey Munkey | Harvey Brofman | Intellectronics | 1982 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Early Games | |||||||||||
EDIT+ | Compusense | Game | DECB | ||||||||
Editor Assembler With ZBug | Game | DECB | 26-3250 | RSC-6 | |||||||
EDTASM+ v1.0 | (One cart in package) Microsoft | 1982 | Game | DECB | 26-3250 | ||||||
El Bandito | David Crandall | Mark Data Products | Early 1983 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM tape, 32K RAM disk, joystick. | Game | DECB | |||
El Diablero | Ken Kalish | Computerware | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk. | Game | DECB | |||
Electron | Steve Giesking | Spectral Associates | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Eliminator, The | Frank Hogg Laboratories | Game | DECB | ||||||||
Erland | Tim Bremser and Lloyd Pulley | Prickly-Pear Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Escape 2012 | ??? (Steve Hartford?) | Computerware | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk. | Game | DECB | |||
Eye-Spy | David Crandall | David Crandall | 2001 (previously unreleased, written in 1983?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, 2 joysticks (2 players only). | Game | DECB | |||
F-16 Assault | Kevin Hoare | Diecom Products | 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM tape or disk, joystick. | Game | DECB | |||
Facemaker | ??? (Spinnaker Software) | Tandy/Radio Shack | 1984 | 1,2 or 3 | 16K | 1,2 or 3, 16K RAM, cassette. | Game | DECB | 26-3166 | ||
Facts Match | Micro school Programs | ||||||||||
Fangman | David Crandall | Tom Mix Software | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
Fembots Revenge | ??? (Kevin Herrboldt and Tim Nelson?) | Nelson Software Systems (later ColorQuest) | Late 1982 or early 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk. | Game | DECB | |||
File Data Base | home-made pak | Game | DECB | ||||||||
Fire One | Ark Royal Games | 1987 | 3 ONLY | 128K | 3 ONLY, 128K RAM, cassette or disk. | Game | DECB | ||||
Firecopter | Dale Lear | Adventure International | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Fish | ??? | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Flight Simulator I | Greg Zumwalt | Radio Shack/Tandy | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM disk, joystick. | Game | DECB | |||
Flippy | Rodger Smith | T&D Software, Issue #52 (Oct. 1986 issue) | 1986 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Fly By | Brian Mirtich | Chromasette | 1982(?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Foodwar | M.G. Lustig | Arcade Animation Inc. | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM tape or disk, joystick. | Game | DECB | |||
Football | ??? | Radio Shack/Tandy | 1980 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, 2 joysticks. | Game | DECB | 26-3053 | RSC-4 | |
Force Field | A. Pakerski | T&D Software, Issue #19, January 1984 | Late 1983 | 1,2 or 3 | 16K | 1/2/3, 16K RAM, disk or cassette. | Game | DECB | |||
Fortress of the Mutant Waffles | A. Pakerski | T&D Software | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Fourcube | David Bush | ??? | 198? | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick optional. | Game | DECB | |||
Fraction Fever | ??? (Spinnaker Software) | Tandy Corporation | late 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge. | Game | DECB | 26-3169 | ||
Frog Trek | George Bahr | Oelrich Publications | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk. | Game | DECB | |||
Frogger | ??? | The Cornsoft Group | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick optional. | Game | DECB | |||
Fruit Multi-Bars Slot Machine | ??? (White Cloud Software) | Tom Mix Software | 1986 | 3 ONLY | 128K | 3 ONLY, 128K RAM tape or disk. | Game | DECB | |||
Fury | Timothy Purves | Computer Shack (later Michtron) | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM tape or disk, joystick. | Game | DECB | |||
Fyr-Draca | David Lionell Dawson | ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) | 1983 | 1 or 2 ONLY | 16K | 1 or 2, 16K RAM tape or disk. | Game | DECB | |||
Galactic Attack | Lou Haehn (The Image Producers) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 4K | 1,2,3, 4K RAM cartridge, joystick. | Game | DECB | 26-3066 | RSC-8 | |
Galactic Fighter | Kevin Hoare | Four Star Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Galactic Taipan | David Cochrane | Ark Royal Games | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM Extended BASIC, cassette or disk. | Game | DECB | |||
Galactic Trek | Rick McDannel | Color Compuer News (CCN) | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. | Game | DECB | |||
Galagon | Brett Keeton | Spectral Associates | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM tape or disk, joystick. | Game | DECB | |||
Galax Attax | Tom D. Keeton | Spectral Associates | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Gantelet | Dave Dies | Diecom Products | 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM tape or disk, joystick optional. | Game | DECB | |||
Gantelet II | Roland Knight, level design and graphics by Dave Dies | Diecom Products | 1988 | 3 ONLY | 128K | 3 ONLY, 128K RAM, disk ONLY, joystick optional (2 button joystick recommended). | Game | DECB | |||
Gate Crasher | Nick Marentes | Nick Marentes | 1999 | 3 ONLY | 512K | 3 ONLY, 512K RAM, disk. | Game | DECB | |||
Gazon | ??? | K&K Computerware | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick optional. | Game | DECB | |||
Gems | John R. Strong | Strongware | 1991 | 3 ONLY | 128K | 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. | Game | DECB | |||
Germ Warfare | ??? | Chromasette | (198?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick optional. | Game | DECB | |||
GFL Championship Football II | Greg Zumwalt & Mark Easter (ZCT Systems Group) for Gamestar | Tandy/Radio Shack | 1988 | 3 ONLY | 128K | 3 ONLY, 128K RAM, cartridge, joystick. | Game | DECB | |||
Ghana Bwana | Steve Bjork (SRB Software) | Radio Shack/Tandy | 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk, joystick optional. | Game | DECB | |||
Ghost Attack | Dragon Data Ltd | Game | DECB | ||||||||
Ghost Gobbler | ??? | Spectral Associates | (1982) | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Gin Champion | ??? (Philidor Software) | Radio Shack/Tandy | (1982) | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | 26-3083 | RSC-9 | |
Glaxxons | Russell Peterson | Mark Data Products | 1983 | 3 ONLY | 16K | 3 ONLY, 16K RAM, cassette or disk drive, joystick. | Game | DECB | |||
Gobbler | David Crandall | David Crandall | 2001 (previously unreleased... written in 1982) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. | Game | DECB | |||
Gold Runner | Dave Dies | Novasoft (Tom Mix Software) | 1984-1985 | 1,2 or 3 | 64K | 1,2,3, 64K RAM tape or disk, joystick optional. | Game | DECB | |||
Gold Runner 2000 | Chet Simpson (some design work done by Eric Crichlow, from the original MM/1 version) | MediaLink Development | 1997 | 3 ONLY | 512K | 3, 512K RAM, disk, joystick optional. | Game | DECB | |||
Gold Runner II | Dave Dies | Novasoft (Tom Mix Software) | 1986-1987 | 1,2 or 3 | 64K | 1,2,3, 64K RAM tape or disk, joystick optional. | Game | DECB | |||
Golf | ??? | Aardvark-80 | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended Basic, tape or disk. | Game | DECB | |||
Gomoku and Renju | ??? (Intelligent Software) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 4K | 1,2,3, 4K RAM cartridge. | Game | DECB | |||
Gomoku/Renju | 1983 | Game | DECB | 26-3069 | |||||||
Grabber | Mike Hughey | Tom Mix Software | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM tape or disk, joystick. | Game | DECB | |||
Grand Prix | David W. Clark, sound by Bob Miller | Intracolor | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, joystick, cassette or disk. | Game | DECB | |||
Grand Prix Challenge | Dave Dies | Diecom Products | 1987 | 3 ONLY | 128K | 3, 128K RAM tape or disk, joystick. | Game | DECB | |||
Graphic Mars | Roderick Smith (based on original text version by Rodger Olsen) | Aardvark Action Software (formerly Aardvark-80) | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk or tape. | Game | DECB | |||
Graphic Pak | 1982 | Game | DECB | 26-3157 | |||||||
Graphic Pyramid | Roderick Smith & Michael Roberts (based on original text version by Rodger Olsen) | Aardvark Action Software (formerly Aardvark-80) | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk or tape. | Game | DECB | |||
Graphics Pak | Game | DECB | 26-3157 | RSC-9 | |||||||
Graphitext | Abacus Software | Game | DECB | ||||||||
Green Berets | Michael J. Keyes and Bill Butterworth | ??? (PD release?) | 198? | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Gremlml | ??? | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Greymoon | Bill Dunlevy | Computer Shack (later Michtron) | Late 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM tape or disk. | Game | DECB | |||
Grid | A. Pakerski | Chromasette | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Guadal Canal | Phil Keeler | Ark Royal Games | 1983 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM tape, 32K RAM disk. | Game | DECB | |||
Hall of the King | Glen R. Dahlgren | Prickly Pear Software, then Sundog Systems | 1985 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk. | Game | DECB | |||
Hall of the King II: The Inner Chambers | Glen R. Dahlgren | Prickly Pear Software, then Sundog Systems | 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk. | Game | DECB | |||
Hall of the King III: The Earthstone Revealed | Glen R. Dahlgren | Prickly Pear Software, then Sundog Systems | 1987 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk. | Game | DECB | |||
Handball | ??? | Color Computer News (June 1983 issue) | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended Basic, tape or disk, 2 joysticks. | Game | DECB | |||
Handyman | Game | DECB | 26-3154 | RSC-6 | |||||||
Hangman | ??? | T&D Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk. | Game | DECB | |||
Haunted House | Darren Deloach and Tim Koonce (later Tim Kientzle) | Futurehouse Inc. - TRC MAgazine | late 1982 or early 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM BASIC, tape or disk. | Game | DECB | |||
HDB-DOS DriveWire3 | Game | DECB | |||||||||
High Speed Cassette System | JPC Products | Game | DECB | ||||||||
Hopbopper | Kevin Derby | Public Domain release | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Hyper Zone | M.G. Lustig | Computerware | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Ice Hockey | Lou Fiorino | Computerware | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, 2 joysticks. | Game | DECB | |||
Ice Master | M.G. Lustig | Arcade Animation Inc. | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Images 1 | Game | DECB | 26-3300 | RSC-9 | |||||||
Images 2 | Game | DECB | 26-3301 | RSC-9 | |||||||
Instrument Flight Simulator | William G. Franklin | Rainbow Magazine | 16K version: Programmed 1982, published June 1983; 32K version:Programmed July 1983, published August 1984. | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM Extended BASIC (version 1) or 32K RAM Extended BASIC (version 2), tape or disk. | Game | DECB | |||
Intercept 4 | J. Weaver Jr. and John L. Stahl (Factory Programming) | Computer Shack/Michtron | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, 2 joysticks. | Game | DECB | |||
Invaders Revenge | Ken Kalish | Med Systems/Screenplay | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Inventions that Changed Our Lives | Game | DECB | 26-2625 | ||||||||
Investment Analysis | Game | DECB | 26-3102 | RSC-6 | |||||||
Iron Forest | Dave Dies (Graphics by Kevin Hoare) | Diecom Products | 1988 | 3 ONLY | 128K | 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. | Game | DECB | |||
Jaws (Pac Jaws) | Michael Freeman | ??? | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
JDOS v. 1.09 | J&M Controller | Game | DECB | ||||||||
Juniors Revenge | B.J. Chambless | Computerware | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM tape or disk, joystick. | Game | DECB | |||
Junkfood | David Taylor | Rainbow Magazine (Nov. 1984 issue) | 1984 | 1 or 2 ONLY | 16K | 1 or 2 ONLY, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Kamikaze | Phil Keller | Ark Royal Games | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick optional. | Game | DECB | |||
Karate | Dave Dies | Diecom Products | Late 1985 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk, joystick. | Game | DECB | |||
Katerpillar Attack | R & S Krotz | Tom Mix Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Kids On Keys | ??? (Designed by Freida Lekkerkerker for Spinnaker Software) | Tandy Corporation | late 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk. | Game | DECB | 26-3167 | ||
Killer Mansion | ??? | T&D Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Kindercomp | ??? (Spinnaker Software) | Tandy Corporation | late 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge. | Game | DECB | 26-3168 | ||
Kingpede | Rodger Smith | T&D Software | July, 1987 issue | 1,2 or 3 | 32K | 1,2,3, 32K RAM tape or disk. | Game | DECB | |||
Klendathu | Leo Christopherson | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape, joystick optional. | Game | DECB | 26-2567 | RSC-10 | |
Knock Out | Dave Dies | Diecom Products | 1985 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk. | Game | DECB | |||
Koronis Rift | Ken Rogoway (Lucasfilm Ltd., for Epyx) | Epyx, sold through Tandy/Radio Shack | 1987 (original game on other platforms released 1985) | 1,2 or 3 | 128K | 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. | Game | DECB | |||
Kron | Roger Smith | Oregon Color Computer Systems | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Kung-Fu Dude | Glen R. Dahlgren | Sundog Systems | 1987 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk. | Game | DECB | |||
Kyum Gai:To Be Ninja | Glen Dahlgren (RS-DOS version), and Glen Dahlgren/Kevin Darling/Eddie Kuns (OS-9 Version) | Sundog Systems | 1989 (RS-DOS version), 1990 (OS-9 version) | 3 ONLY | 256K, 128K | 3, 2 button joystick, disk, 128K RAM (RS-DOS version) or 256K RAM (OS-9 version). | Game | DECB | |||
La Belle Lucie Solitaire | Eversoft Games, Ltd. | 1990 | 3 ONLY | 128K | 3 ONLY, 128K RAM, disk, joystick. | Game | DECB | ||||
Labyrinth | Gerald Werner | Aardvark-80 | 1982 (Coding finished Nov. 19, 1981) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, Extended Basic, tape or disk. | Game | DECB | |||
Lancer | Rick Lamont | Spectral Associates | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Lander | A. Pakerski | T&D Software | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Lansford Mansion | Dave Shewchun and Roland Knight (graphics by Kevin Hoare) | Diecom Products | 1987 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk. | Game | DECB | |||
Le Mans | Rick Lamont | Spectral Associates | 1982 | 1,2 or 3 | 16K | 1,2,3, one or two joysticks, 16K RAM, tape or disk. | Game | DECB | |||
Leisure Suit Larry in the Land of the Lounge Lizards | Al Lowe (original program), Chris Iden (Coco/OS-9 conversion) | Sierra On-Line (sold through Radio Shack/Tandy) | 1988 | 3 ONLY | 256K | 3, 256K RAM, disk only, OS-9 or NitrOS9, joystick optional. | Game | DECB | |||
Liberty Ship | Rodger Smith | T&D Software, issue #45 | March 1986 issue | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cassette or disk. | Game | DECB | |||
Little Runner | Charles A Husak | Rainbow Magazine | 1984 (March issue) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape. | Game | DECB | |||
Lunar Lander | Greg Zumwalt | American Small Business Computers | 1981 (programmed by Feb. 12, 1981) | 1,2 or 3 | 16K | 1/2/3, 16K RAM, Extended BASIC, joystick. | Game | DECB | |||
Lunar-Rover Patrol | Tom D. Keeton and Brett N. Keeton | Spectral Associates | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk or tape, joystick. | Game | DECB | |||
Lunchtime | Claude R. Gagnon | Novasoft (Tom Mix Software) | 1986 | 1,2 or 3 | 32K | 1,2 or 3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Macro 80C | Microworks | Game | DECB | ||||||||
Madam Rosas Massage Parlor | Bob Krotts (Coco version by James Nunke) | Softcore Software Company | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Madness and the Minotaur | Game | DECB | 26-3313 | RSC-9 | |||||||
Major Istar - Under the Doomed Sea | B.J. Chambless | Computerware | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Malcom Mortar | Greg Zumwalt/ZCT Systems Group | 1987 | Game | DECB | 26-3160 | ||||||
Marathon | John Fraysse | Afabear Software (Rainbow Magazine) | 1983 | 1,2 or 3 | 32K | 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. | Game | DECB | |||
Marble Maze | Dave Dies | Diecom Products | 1985 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk or tape, joystick. | Game | DECB | |||
Mars/Mars II | Rodger Olsen | Aardvark-80 | 1981-1982 (?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, disk or tape. | Game | DECB | |||
Martian Crypt | Scott Cabit (music by Ryan Sambrook) | Novasoft (Tom Mix Software) | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk or tape. | Game | DECB | |||
Master Key II | D Nelson/C Hohn/Computize | 1984 | Game | DECB | |||||||
Math Bingo | ??? | Radio Shack/Tandy | 1980 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge. | Game | DECB | 26-3150 | ||
Math Tutor | Tandy | 1988 | Game | DECB | 26-3148 | ||||||
Medieval Madness | Dave Dies (Graphics by Lori Dies) | Diecom Products | Late 1988 or early 1989 | 3 ONLY | 128K | 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. | Game | DECB | |||
Mega Bug | Game | DECB | 26-3076 | RSC-8 | |||||||
Mega-Bug | Steve Bjork (Datasoft) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge. | Game | DECB | 26-3076 | ||
Megapede | Mark Skala | Computerware | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Meteoroids | Dragon Data Ltd | Game | DECB | ||||||||
Mickeys Space Adventure | ??? (Designed by Al Lowe for Walt Disney Personal Computer Software and Sierra On-Line) | Tandy/Radio Shack | late 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk. | Game | DECB | |||
Micro Illustrator | Game | DECB | 25-1120 | ||||||||
Micro Painter | Game | DECB | 26-3077 | RSC-8 | |||||||
Micro Painter ** | DataSoft / Tandy | 1982 | Game | DECB | 26-3077 | ||||||
Microbes | ??? (Spectral Associates) | Radio Shack/Tandy | 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, 2 joysticks. | Game | DECB | 26-3085 | RSC-8 | |
Microchess | Peter Jennings (Personal Software Inc.) | Radio Shack/Tandy | 1980 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge. | Game | DECB | |||
Microtext | Microware | Game | DECB | ||||||||
Microworks Forth | Microworks | 1981 | Game | DECB | |||||||
Middle Kingdom | ???(Jaysoft) | Computerware | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk. | Game | DECB | |||
Mindroll | one in original package / Tandy | 1988 | Game | DECB | 26-3100 | ||||||
Mind-Roll | Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called Quedex. | Tandy/Radio Shack | 1989 | 1,2 or 3 | 128K, 64K | 1,2, (64K RAM) or Coco 3 (128K RAM), cartridge, joystick optional. | Game | DECB | |||
Mine Rescue | Steve Bjork (SRB Software) | Game Point Software | 1988 | 3 ONLY | 128K | 3, 128K RAM, disk, joystick optional. | Game | DECB | |||
Miss Gobbler | ??? (Procolour Group Inc.) | Spectral Associates | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Missile Attack | Larry F. Perry | 80 Micros | August 1982 issue | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. | Game | DECB | |||
Mission Impossible | Scott Adams (original 1979 version for other computers)/Roger Schrag (Coco conversion) | Adventure International | 1982(?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Moby Dick | Game | DECB | 26-2552 | RSC-8 | |||||||
Money Pak | Computer Island | Extended Basic | |||||||||
Monkey Kong | Ken Kalish | Med Systems/Screenplay | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Monster Maze | ??? | Radio Shack/Tandy | 1983 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joystick. | Game | DECB | 26-3081 | RSC-9 | |
Montezumas Dungeons | Greg Keyser | T&D Software, Issue #26 | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Moon Defense | Robert Evans | Public Domain/Shareware | 1987 | 3 ONLY | 128K | 3, 128K RAM, cassette or disk. | Game | DECB | |||
Moon Flight | Paul Griffiths | Cload Publications Inc. | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. | Game | DECB | |||
Moon Hopper | M.G. Lustig | Computerware | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Moon Shuttle | Gerry Humphrey and James Garon | Datasoft | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick optional. | Game | DECB | |||
Morocco GP | M.G. Lustig | Computerware | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Mountain Pilot | ??? | Instant Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. | Game | DECB | |||
Mouse Maze | John Kowlaski (under his alias Sockmaster) | John Kowalski | 2001 (previously unreleased) - written in 1986 | 1,2 or 3 | 64K | 1/2/3, 64K RAM, disk. | Game | DECB | |||
Mr. Dig | ??? | Computerware | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Ms. Maze | ??? | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Mudpies | Jeff Sorenson and Philip McKenzie | Computer Shack/Michtron | Late 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Music | Program Pak | Game | DECB | 26-3151 | RSC-4 | ||||||
Nerble Force | David Crandall | Computerware | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
Neutroid II | Nick Marentes | Nick Marentes (originally hoped to be distributed by Radio Shack). Was released by Tom Mixs Novasoft in 1987 for a short time. | 1984 | 1 or 2 ONLY | 16K | 1 or 2 ONLY, 16K RAM, disk drive, joystick. | Game | DECB | |||
New Burt | Mike Roberts | Mike Ro Products | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Ninja Warrior | Charles Forsythe | The Programmers Guild | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick optional. | Game | DECB | |||
NitrOS9 | Game | DECB | |||||||||
Nuclear Reactor Simulator | Chris Latham and John Erickson | Rainbow magazine | April 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM Extended BASIC, tape or disk. | Game | DECB | |||
Nuclear Submarine Adventure | Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) | Aardvark-80 | 1980 (I believe the Coco version came out in 1981 or 1982) | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk. | Game | DECB | |||
Offender | Greg Zumwalt | American Business Computers | 1981 or 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Official Radio Shack Coco 3 Demo | Game | DECB | |||||||||
One on One | Steve Bjork (SRB Software) based on original code for another platform by Eric Hammond | Electronic Arts; sold through Radio Shack/Tandy | 1985 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk, joystick(s). | Game | DECB | |||
Orbitron | David Crandall | AHL Computing | 1983? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
Outhouse | J. Weaver Jr. (Factory Programming) and Larry Ashmun (uncredited) | Computer Shack (later Michtron) | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick optional. | Game | DECB | |||
P-51 Mustang Attack Flight Simulator | Brian Bruderer | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick, modem or null cable optional. | Game | DECB | |||
Pac Droids | Charles Forsythe | The Programmers Guild | Late 1982 | 1,2 or 3 | 16K | 1,2,3 (3 for game only; credits/intro screen will not display properly), 16K RAM, tape or disk, joystick. | Game | DECB | |||
Pac-Dude | Brian ONeill | Shareware release | 1990 | 3 ONLY | 128K | 3 only, 128K RAM, joystick, disk only. | Game | DECB | |||
PacDude Monster Maze | Brian ONeill (music by Chris Spry) | Brian ONeill | 1992 | 3 ONLY | 512K | 3 only, 512K RAM, joystick. | Game | DECB | |||
Pack Maze | David Crandall | DSL Computer Products | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Pac-Man | Nick Marentes | Nick Marentes | 1997 | 3 ONLY | 512K | 3 ONLY, 512K RAM, disk, joystick. | Game | DECB | |||
Pac-Tac | ??? | Computerware | 1981 | 1 or 2 ONLY | 16K | 1 or 2 ONLY, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Pac-Tac II | ??? | Computerware | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Pac-Tac version 2 | Larry Bank | Not officially released | 1982(?) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Panic Button | Paul Kanevsky | First Star Software Inc. (later distributed by Tandy Corp.) | late 1983 | 1,2 or 3 | 16K | 1/2/3, 16K RAM, joystick. | Game | DECB | 26-3147 | ||
Panzer | Patrick A. Ewing | T&D Software (Issue #54) | 1986 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Paper Route | Dave Dies | Diecom Products | Late 1985/early 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk, joystick. | Game | DECB | |||
Pegasus and the Phantom Riders | David Figge (Spectral Associates) | Radio Shack/Tandy | late 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk, joystick(s). | Game | DECB | |||
Pelieti | Roger Taylor | Roger Taylor (Freeware) | February, 1991 | 3 ONLY | 128K | 3, 128K RAM, tape or disk. | Game | DECB | |||
Pengon | Markus Foti (Megasoft) | Spectral Associates | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM tape or disk, joystick. | Game | DECB | |||
Personafile | Disk | Game | DECB | 26-3260 | RSC-8 | ||||||
Personal Finance | Tandy | Program Pak | Game | DECB | 26-3101 | RSC-4 | |||||
Personal Finance II | two different sized manuals | 1983 | Game | DECB | 26-3106 | ||||||
Phantom Slayer | Ken Kalish | Med Systems (later Screenplay) | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Pharoahs Curse | ??? | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Photon | Jeff Steidl (Produced by Glen Dahlgren) | Sundog Systems | 1991 | 3 ONLY | 128K | 3, 128K RAM, disk only, joystick. | Game | DECB | |||
Pinball | Tandy | 1980 | Program Pak | Game | DECB | 26-3052 | RSC-4 | ||||
Pinball Factory | Kary McFadden | Michtron (formerly Computer Shack) | 1986 | 1,2 or 3 | 64K | 1,2 or 3, 64K RAM, disk only. | Game | DECB | |||
Pioneers in Technology | Game | DECB | 26-2624 | ||||||||
Pitfall II | Steve Bjork (SRB Software) for Activision (original, non-Coco version by David Crane) | Tandy/Radio Shack | 1985 (original, non-Coco version released 1983) | 1,2 or 3 | 64K | 1/2/3, 64K RAM, disk ONLY, joystick. | Game | DECB | |||
Pitstop II | ??? | Epyx | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Planet Invasion | Steve Gieseking | Spectral Associates | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Planetarium | Moreton Bay Software | 1982 | 1,2 or 3 | Coco 1/2/3?, 16 Kb, tape or disk. | Disk/Tape | ||||||
Plateau of the Past | ??? | Zytek, Ltd. | 1986 | 1,2 or 3 | 32K | 1/2/3, 32K RAM, disk required. | Game | DECB | |||
Polaris | ??? | Radio Shack/Tandy | 1981 or 1982 | 1,2 or 3 | 4K | 1,2 or 3, 4K RAM, cartridge, joystick or mouse. | Game | DECB | 26-3065 | RSC-6 | |
Poltergeist | ??? | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | 26-3073 | RSC-9 | |
Ponk | Greg Helton | Greg Helton | 1987 | 3 ONLY | 128K | 3, 128K RAM, tape or disk, 2 joysticks. | Game | DECB | |||
Pooyan | Gerry Humphrey and James Garon (Datasoft) | Radio Shack/Tandy | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape, joysticks optional. | Game | DECB | |||
Popcorn | Steve Bjork (Datasoft) | Radio Shack/Tandy | 1981 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joystick. | Game | DECB | 26-3090 | RSC-8 | |
Predator | one in original package | 1989 | Game | DECB | 26-3165 | ||||||
Program Catalog | Game | DECB | |||||||||
Programmable Sound Module | Maple Leaf System | Game | DECB | ||||||||
Project Nebula | Robert Arnstein | Radio Shack/Tandy | 1982 | 1,2 or 3 | 4K | 1,2 or 3, 4K RAM, cartridge, 2 joysticks. | Game | DECB | 26-3063 | RSC-6 | |
Prospector | Lee J. Chapel | Rainbow Magazine | Dec. 1988 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Protector II | Robert Black (original Atari version by Mike Potter) | Synapse Software | 1983 | 1 or 2 ONLY | 32K | 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Protectors | Ron Beatty | Tom Mix Software | Late 1982 | 1,2 or 3 | 32K | 1,2 or 3, 32K RAM, cassette or disk, 2 joysticks. | Game | DECB | |||
Pumpman | Dave Dies | Saguaro Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Pursuit | Craig Stewart | Radio Shack Australia | 1986 | 3 ONLY | 128K | 3, 128K RAM, cassette or disk, joystick. | Game | DECB | |||
Pyramid | Cassette | Game | DECB | 26-3310 | RSC-8 | ||||||
Pyramid 2000 | Radio Shack/Tandy | Game | DECB | 26-3310 | RSC-8 | ||||||
Pyramix | Jordan Tsvetkoff (Colorventure) | Dr. Prebles Programs | 1987 | 3 ONLY | 128K | 3, 128K RAM, tape or disk, joystick optional. | Game | DECB | |||
Qiks | Ryan Olsen | Spectral Associates | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Quasar Commander | Robert G. Kilgus | Radio Shack/Tandy | 1980 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joysticks. | Game | DECB | 26-3051 | RSC-4 | |
Quest | Bob Retelle and Rodger Olsen | Aardvark-80 | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Quest For Thelda | Eric A. Wolf | Sundog Systems | Late 1989 or early 1990 | 3 ONLY | 128K | 3, 128K RAM, disk only, joystick. | Game | DECB | |||
Quix | Claude R. Gagnon (original prototype by Steve Ostrom) | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Raaka-Tu | Robert Arnstein(?) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette. | Game | DECB | 26-3311 | RSC-8 | |
Rad Warrior | Jesse Taylor (Palace Software) | Epyx (sold through Radio Shack) | 1988 | 3 ONLY | 128K | 3, 128K RAM, cartridge, joystick optional. | Game | DECB | 26-3162 | ||
Radio Ball | Robert Arnstein | Radio Shack/Tandy | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape. | Game | DECB | |||
Rail Runner | ??? | Computerware | 1982 | 1 or 2 ONLY | 16K | 1 or 2 ONLY, 16K RAM, tape or disk. | Game | DECB | |||
Rainbow Roach | John Fraysse (Afabear Software) | Rainbow Magazine | June 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk. | Game | DECB | |||
Rampage | one in box - Tandy / Activision | 1989 | Game | DECB | 26-3174 | ||||||
Rampage! | Steve Bjork for Activision | Tandy | 1989 | 3 ONLY | 128K | 3 ONLY, 128K RAM, joystick optional. | Game | DECB | |||
Rat Attack | Wayne Wood and Gerry Casey | T&D Software, Issue #28 | Written 1983, released October 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, joystick, cassette or disk. | Game | DECB | |||
Reactoid | ??? | Radio Shack/Tandy | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | 26-3092 | ||
Reactoids | Game | DECB | 26-3092 | RSC-10 | |||||||
Real Talker | Colorware | Game | DECB | ||||||||
Rear Guard | Jim Hurd (Coniah Software) | Adventure International | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Recochet | ??? | ??? | ??? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cassette or disk. | Game | DECB | |||
Rescue on Fractalus | Ken Rogoway (Lucasfilm Ltd., for Epyx) | Epyx, sold through Tandy/Radio Shack | 1987 | 1,2 or 3 | 128K | 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. | Game | DECB | |||
Return of Juniors Revenge | B.J. Chambless (?) | Computerware | 1986 | 3 ONLY | 128K | 3 ONLY, 128K RAM, tape or disk, joystick. | Game | DECB | |||
Return of the Jeti | ??? | Thundervision | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB | |||
RoboCop | Greg Zumwalt | Data East / Tandy Corporation | 1989 | 3 ONLY | 128K | 3, 128K RAM, cartridge. | Game | DECB | 26-3164 | ||
Robot Battle v 1.0 | Spectral Associates/Tandy | 1981 | Game | DECB | 26-3070 | ||||||
Robot Odyssey 1, Scape from Robotropolis | The Learning Company | 26-3284 | |||||||||
Robotack | David W. Clark, sound by Bob Miller | Intracolor | Early 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, 2 joysticks. | Game | DECB | |||
Rogue | Mike L. Leber, Ron B. Miller, James Long & Ed Rosenzweig for Epyx (based on minicomputer/mainframe version by Michael Toy, Ken Arnold & Glenn R. Wichman) | Tandy/Radio Shack | 1986 | 3 ONLY | 128K | 3 ONLY, 128K RAM (256K for graphics font version). | Game | DECB | |||
Roller Controller | ??? | Spectral Associates | 1986 | 3 ONLY | 128K | 3, 128K RAM, tape or disk, joystick optional. | Game | DECB | |||
Roman Checkers | Al Baker (The Image Producers) | Radio Shack/Tandy | Late 1981 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick(s) optional. | Game | DECB | 26-3071 | RSC-8 | |
Romless Pak I | Microware | Game | DECB | ||||||||
Romless Pak II | Microware | Game | DECB | ||||||||
Rommel 3D | Kary McFadden | Michtron (formerly Computer Shack) | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Rubicon II | Phillip E. Keller | Ark Royal Games | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Rupert Rythym: The Music Box Caper | Nickolas Marentes | Now self-published, previously Game Point Software (in the U.S./Canada) and Tandy (Australia) | 1988 | 3 ONLY | 128K | 3, 128K RAM, tape or disk, joystick. | Game | DECB | |||
RushN Assault | Dave Dies | Diecom Products | 1988 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, disk, joystick (2 button joystick optional, but helpful. | Game | DECB | |||
Sailor Man | Chris Latham | Tom Mix Software | 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, joystick, cassette or disk. | Game | DECB | |||
Sam Sleuth | Steve Hartford | Computerware | 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk, joystick or mouse. | Game | DECB | |||
Sands of Egypt | James Garon, Ralph Burris, Steve Bjork (Datasoft) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 32K | 1,2 or 3, 32K RAM, disk only. | Game | DECB | 26-3299 | RSC-9 | |
Screen Print Program | Game | DECB | 26-3021 | RSC-6 | |||||||
Sea Battle | Bob Kimball Woodward | Public Domain/Shareware (released on Compuserve) | June 14, 1987 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk. | Game | DECB | |||
Sea Dragon | Jim Hurd (Coniah Software) | Adventure International | Late 1982 or early 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick optional. | Game | DECB | |||
Sea Search (formerly Sea Quest) | Mark Data Products | End of 1983/beginning of 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk.(originally Sea Quest) | Game | DECB | ||||
Sea Stalker | ??? (original version by Stu Galley and Jim Lawrence) | Infocom | 1984 | 1,2 or 3 | 32K | 1,2 or 3, 32K RAM, disk only. | Game | DECB | |||
Shamus | William Mataga and Larry Abel (Synapse Software) | Synapse Software in 1983, later through Radio Shack/Tandy | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. | Game | DECB | |||
Shanghai | Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) | Radio Shack/Tandy | 1987 | 3 ONLY | 256K, 128K | 3, 128K RAM, cartridge, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). | Game | DECB | 26-3084 | ||
Shark Treasure | Greg W. Anderson | Computerware | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Shenanigans | Mark Data Products | Late 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | ||||
Shiphunt | Wilfred H. Barber | Free Coco Software | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Shock Trooper | Rob Shaw | Mark Data Products | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Shooting Gallery | James Garon (Datasoft) | Radio Shack/Tandy | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | 26-3088 | RSC-8 | |
Shuttle Simulator | John Fraysse | Tom Mix Software | 1982 | 1,2 or 3 | 32K | 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. | Game | DECB | |||
Silpheed | RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts | Radio Shack/Tandy | 1988 | 1,2 or 3 | 128K, 16K | 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional, cartridge | Game | DECB | 26-3054 | ||
Sinistaar | ??? (Phantom Software) | Sundog Systems | 1989 | 3 ONLY | 512K | 3, 512K RAM, disk only, joystick (2 button recommended). | Game | DECB | |||
Skiing | Robert G. Kilgus | Radio Shack/Tandy | 1980 (may have been delayed until early 1981) | 1,2 or 3 | 16K | 1,2,3, 4K or 16K RAM (16K recommended), cartridge, joystick. | Game | DECB | 26-3058 | RSC-6 | |
Skramble | ??? | Tom Mix Software | 1983 | 1,2 or 3 | 32K, 16K | 1,2,3 16K RAM tape or 32K RAM disk, joystick. | Game | DECB | |||
Sky-Defense | ??? | Quasar Animations | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB | |||
Skyway | Rodger Smith | Novasoft (Tom Mix subsiduary) | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, joystick, cassette or disk. | Game | DECB | |||
Slay The Nereis | ??? (Spectral Associates) | Tandy Corporation | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | 26-3086 | ||
Slay the Nerius | Game | DECB | 26-3086 | RSC-10 | |||||||
Slot Machine | ??? | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended Basic, tape or disk. | Game | DECB | |||
Slot Pack II | Howard Medical | Game | DECB | ||||||||
Slot Pack III | (with AC adapter) Howard Medical | Game | DECB | ||||||||
Slots | ??? | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Smartwatch rompack | Game | DECB | |||||||||
Snak Pac | Larry Bank | Tom Mix Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Snake Pit | Steve Bjork | SRB Software and Game Point Software | 1989 | 1,2 or 3 | 64K | 1,2 or 3 with 64K RAM, disk only, joystick. | Game | DECB | |||
Soko-ban | ??? (Spectral Associates) | Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) | 1988, original copyright 1984 | 3 ONLY | 128K, 32K | 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick optional. | Game | DECB | 26-3161 | ||
Soliddrive RAM Pak | Game | DECB | |||||||||
Soviet Bloc | John R. Strong | Strongware | 1991 | 3 ONLY | 128K | 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. | Game | DECB | |||
Space Ambush | Andy Kluck | Computerware | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick optional. | Game | DECB | |||
Space Assault | ??? | Radio Shack/Tandy | 1981 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joystick. | Game | DECB | 26-3060 | RSC-6 | |
Space Hunter | Game | DECB | |||||||||
Space Intruders | Nick Marentes | Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) | 1988 | 3 ONLY | 128K | 3 ONLY, 128K RAM, disk drive, joystick. | Game | DECB | |||
Space Marauder | Craig Stewart | Radio Shack Australia | 1987 | 3 ONLY | 128K | 3, 128K RAM, cassette or disk, joystick. | Game | DECB | |||
Space Probe: Math | Game | DECB | 26-2537 | RSC-10 | |||||||
Space Race | Rick Lamont and Daron Stinnett | Spectral Associates | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick optional. | Game | DECB | |||
Space Raiders | Brian Bruderer | Mark Data Products | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB | |||
Space Wrek | Steve Gieseking | Spectral Associates | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Space Zapper | ??? | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, cassette or disk. | Game | DECB | |||
Spectaculator | Radio Shack/Tandy | Game | DECB | 26-3256 | RSC-8 | ||||||
Spectrum Voice Pak | Spectrum Projects | Game | DECB | ||||||||
Speech Sound | Tandy | Game | DECB | 26-3144 | |||||||
Speech Synthesizer | Alford and Associates | Game | DECB | ||||||||
Speech Systems Midi - lg white pak | 2 5-pin jacks on side | Game | DECB | ||||||||
Speed Racer | Steven Hirsch | Michtron (formerly Computer Shack) | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Spidercide | Tim Swisher | Tandy Corporation | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | 26-3049 | ||
Spider-Hype | Roger Taylor | Public Domain | 1992 | 3 ONLY | 128K | 3, 128K RAM, tape or disk. | Game | DECB | |||
Spider-Hyper | Roger Taylor | Public Domain | 1996 | 3 ONLY | 128K | 3 with 6309 upgrade chip, 128K RAM, tape or disk. | Game | DECB | |||
Spinster Cafe | Raleigh Rivers | T&D Software, Issue #78 | December, 1988 issue | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk. | Game | DECB | |||
Springster | ??? (Spectral Associates) | Radio Shack/Tandy | 1987 | 3 ONLY | 128K | 3, 128K RAM, cartridge, joystick. | Game | DECB | 26-3078 | ||
Squash | J.R. Applegate | ??? | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. | Game | DECB | |||
SR-71 | Lee Earle | Tom Mix Software | Late 1983/early 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. | Game | DECB | |||
Star Blaster | Jim Kearney | Micro Works | 1981 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick optional. | Game | DECB | |||
Star Blaze | Greg Zumwalt | Tandy/Radio Shack | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartridge, joystick. | Game | DECB | |||
Star Spores | David Shadoff | Spectral Associates | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM , cassette or disk, joystick optional. | Game | DECB | |||
Star Trader | Steve Hartford | Computerware | 1984 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk, joystick. | Game | DECB | |||
Star Trek III | Lance Micklus | Lance-Micklus Inc. - distributed by Adventure International | 1981 | 1,2 or 3 | 32K | 1,2,3, 32K RAM Extended BASIC, cassette, joystick. | Game | DECB | |||
Starblaster | J. Kearney / Microworks | 1981 | Game | DECB | |||||||
Starblaze | Greg Zumwalt / Tandy | 1983 | Game | DECB | 26-3094 | ||||||
Starfire | Harvey Brofman | Intellectronics | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM , cassette or disk. | Game | DECB | |||
Starship Chameleon | Ken Kalish | Computerware | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM , cassette or disk, joystick. | Game | DECB | |||
Stellar Life Line | Steve Bjork (SRB Software) | Radio Shack/Tandy Corp. | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cartrudge | Game | DECB | |||
Stellar Life-line | Steve Bjork/SRB/Tandy | 1983 | Game | DECB | 26-3047 | ||||||
Stereo Composer | Speech Systems | Game | DECB | ||||||||
Stereo Music | 1984 | Game | DECB | 26-3143 | |||||||
Storm | ??? | Computerware | 1982 | 1 or 2 ONLY | 16K | 1 or 2 ONLY, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Storm Arrows | Tom D. Keeton | Spectral Associates | 1983 (written 1982) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB | |||
Sub Battle Simulator | Jesse Taylor & Mike Leber | Epyx, sold through Tandy/Radio Shack | 1987 | 1,2 or 3 | 128K | 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. | Game | DECB | 26-3272 | ||
Super Bustout | Glenn Sogge (Designed by Al Baker and Dick Ainsworth) - The Image Producers | Radio Shack/Tandy | 1980 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joystick. | Game | DECB | 26-3056 | RSC-6 | |
Super Charger | Spectral Associates | Game | DECB | ||||||||
Super Color Bug | Nelson Software | Game | DECB | ||||||||
Super Color Stretcher | Nelson Software | Game | DECB | ||||||||
Super Color Terminal | Nelson Software | Game | DECB | ||||||||
Super Color Writer II | Nelson Software | Game | DECB | ||||||||
Super Color Writer v 1.0 | Nelson Software | Game | DECB | ||||||||
Super Dragon Writer | Game | DECB | |||||||||
Super Logo | Larry Kheriaty/George G/Tandy | 1984 | Game | DECB | 26-2717 | ||||||
Super Mastermind | Bill Nobel and Darryl Hildebrandt | Freeware | 1987 | 3 ONLY | 128K | 3, 128K RAM, tape or disk. | Game | DECB | |||
Super Pitfall | Steve Bjork (SRB Software) for Activision | Tandy/Radio Shack | 1988 | 3 ONLY | 128K | 3 ONLY, 128K RAM, joystick optional. | Game | DECB | 26-3171 | ||
Super Vaders | Darrell Ulm | T&D Software | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM , cassette. | Game | DECB | |||
Symphony12 | Speech Systems / Del Software | Game | DECB | ||||||||
Syzygy | Scott Cabit | Spectral Associates | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk. | Game | DECB | |||
Tandy (TRS-80) Color Computer Games - Officially Licensed and/or Cross Platform Index | Game | DECB | |||||||||
Tandy (TRS-80) Color Computer Games - Publishers Index | Game | DECB | |||||||||
Tanks | Larry D. Becker | 80 Micros magazine | August 1982 issue | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. | Game | DECB | |||
Temple of ROM | Rick Adams | Radio Shack/Tandy | 1982 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joystick. | Game | DECB | 26-3045 | ||
Tennis | ??? | Radio Shack/Tandy | 1982 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, 1 or 2 joysticks. | Game | DECB | 26-3080 | RSC-8 | |
Tetra | Brian ONeill | Brian ONeill | 1991 | 3 ONLY | 128K | 3, 128K RAM, tape or disk. | Game | DECB | |||
Tetris | Greg Zumwalt (Academy Soft-ELORG) | Radio Shack/Tandy | 1987 | 1,2 or 3 | 128K, 16K | 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3), cartridge. | Game | DECB | 26-3163 | ||
The Black Sanctum (graphic version) | Mark Data Products | End of 1983 or beginning of 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | ||||
The Crystal City | Jeremy Spiller (Gosub Software) | Sundog Systems | Late 1990 | 3 ONLY | 512K | 3, 512K RAM, disk ONLY, joystick. | Game | DECB | |||
The Factory | ??? (Sunburst Communications, game designed by Marge Kosei and Mike Fish) | Tandy Corporation | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk. | Game | DECB | |||
The Force | Charles J. Roslund | Anteco Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB | |||
The Frog | A. Hubble | Tom Mix Software | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk. | Game | DECB | |||
The Hound of Baskervilles | Game | DECB | 26-2551 | RSC-8 | |||||||
The Interbank Incident | Radio Shack/Tandy | 1985 | 1,2 or 3 | 64K | 1/2/3, 64K RAM, disk only, joystick or mouse. | Game | DECB | ||||
The Lair | Tom Stephenson and James J. Walton | Freebooter Software | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
The Microscopic Mission | Desing by Robert C. Clardy and Alan H. Zalta; Coco3 version programmed by Mark W. Easter And Greg L. Zumwalt | Activision/Tandy | 1987 | 3 ONLY | 128K | 3 128K RAM, disk ONLY, Joystick optional. | Game | DECB | 26-3271 | ||
The Pond | Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) | Tandy Corporation | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk. | Game | DECB | |||
The Schoolmaze Adventure | |||||||||||
The Touchstone | ??? | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, joystick, cassette or disk. | Game | DECB | |||
The Vortex Factor | Mark Data Products | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | ||||
Thermo Patch for TLW-401 Label Maker | Thermo Patch | Game | DECB | ||||||||
Thexder | RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) | Radio Shack/Tandy | 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) | 3 ONLY | 256K, 128K | 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). | Game | DECB | 26-3072 | ||
Three In a Row | Charles Price | Freeware (released on Compuserve) | 1987 (?) | 3 ONLY | 128K | 3, 128K RAM, cassette or disk, joysticks optional. | Game | DECB | |||
Time Bandit | Bill Dunlevy and Harry Lafnear | Computer Shack/Michtron | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick optional. | Game | DECB | |||
Time Fighter | Rob Shaw | Mark Data Products | 1983 | 1,2 or 3 | 32K, 16K | 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. | Game | DECB | |||
Time Patrol | M.G. Lustig | Computerware | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
To Preserve Quandic | David Karam (Suspense Software) | Prickly-Pear Software | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, disk only. | Game | DECB | |||
Tool Kit | Premier Micro Systems | Game | DECB | ||||||||
Tower of Fear | Charles Forsythe | Programmers Guild | Late 1981 or early 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, cassette or disk. | Game | DECB | |||
Trailin Tail | Mike Hall | Rainbow magazine | August 1983 issue | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, cassette or disk, joystick optional. | Game | DECB | |||
Trapball | ??? | T&D Software, Issue #27 | 198? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Trapfall | Ken Kalish | Tom Mix Software | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Trekboer | Mark Data Products | Late 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | ||||
Trickashay | David Crandall | AHL Computing | 1983? | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, tape or disk. | Game | DECB | |||
TRS-80 Chemistry Lab, Vol. I | Game | DECB | 26-2626 | ||||||||
TRS-80 Color Forth | Talbot Microsystems | Game | DECB | ||||||||
TRS-80 Color PILOT | Cassette | Game | DECB | 26-2710 | |||||||
Trubble | John Demchenko | Freeware | 1990 | 3 ONLY | 128K | 3, 128K RAM, tape or disk. | Game | DECB | |||
Tube Frenzy | Dave Edson | Aadvark-80 | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Turret | Clayton R. Moore | T&D Software, Issue #78 | December, 1988 issue | 1,2 or 3 | 32K | 1,2,3, 32K RAM, Extended BASIC, joystick, cassette or disk. | Game | DECB | |||
Tutankam | Dave Edson | Aadvark-80 | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Tuts Tomb | Rob Shaw and Ron Krebs | Mark Data Products | 1984 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
Typemate | 1988 | Game | DECB | 26-3155 | |||||||
Typing Tutor | Game | DECB | 26-3152 | RSC-6 | |||||||
Varloc | Greg Zumwalt | Radio Shack/Tandy | 1985 | 1,2 or 3 | 64K | 1/2/3, 64K RAM, disk only, joystick. | Game | DECB | |||
Vegas Gamepak | Dan Nelson | Nelson Software Systems | 1981 or 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Venturer | Dave Edson | Aadvark-80 | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk, joystick. | Game | DECB | |||
Video Keno | Kevin and Douglas Leany | Tom Mix Software | 1984 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
Video Pinball | ??? | Radio Shack/Tandy | Late 1980 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joysticks. | Game | DECB | |||
Videotex | 1981 | Program Pak | Game | DECB | 26-2222 | RSC-6 | |||||
Viet Cong (V.C.) | ??? | Microcomputer Games (division of Avalon Hill Game Company) | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick optional. | Game | DECB | |||
Viking | ??? (Possibly Tim Bremser and Lloyd Pulley?) | Prickly-Pear Software | 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, tape or disk. | Game | DECB | |||
VIP Terminal | Softlaw | Game | DECB | ||||||||
Vocabulary Tutor 1 | Game | DECB | 26-2568 | RSC-8 | |||||||
Vocabulary Tutor 2 | Game | DECB | 26-2569 | RSC-8 | |||||||
VoxChess | David Crandall | Computerware | 1985 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk. | Game | DECB | |||
Voyager | William Volk | Avalon Hill | Late 1981 (advertised in January, 1982 catalog) | 1,2 or 3 | 16K | 1,2,3, 16K RAM Extended BASIC, cassette or disk. | Game | DECB | |||
Wacky Food | M.G. Lustig | Arcade Animation Inc. | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, tape or disk, joystick. | Game | DECB | |||
War Kings | Charles J. Roslund | Tom Mix Software | early 1982 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, 2 joysticks. | Game | DECB | |||
War Monger | Greg Wittmeyer | GSW Software (called A World At War originally), then Sundog Systems (as War Monger) | 1989 (GSW Software, 1991 (Sundog Systems) | 3 ONLY | 128K | 3, 128K RAM, disk ONLY, joystick optional. | Game | DECB | |||
Warlords | ??? | T&D Software | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB | |||
Warp Fighter 3-D | Steve Bjork | SRB Software | 1987 | 3 ONLY | 128K | 3, 128K RAM, disk, joystick, 3-D glasses optional. | Game | DECB | |||
Warrior King | Glen R. Dahlgren | Sundog Systems | 1988 | 3 ONLY | 128K | 3 with 128K RAM, disk only, joystick. | Game | DECB | |||
Weirdo | Rodger Smith | T&D Software, Issue #58 | May, 1987 issue | 1,2 or 3 | 16K | 1,2,3, 16K RAM, joystick, cassette or disk. | Game | DECB | |||
Where in the world is carmen san diego | Dane Bigham | Broderbund/Tandy | 3 ONLY | 128K | 3 ONLY, 128K RAM, disk, Keyboard or joystick. | Game | DECB | 26-3243 | |||
Whirlybird Run | Brett Norman | Spectral Associates | 1983 (written 1982) | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB | |||
Wildcatting | ??? (The Image Producers) | Radio Shack/Tandy | 1981 | 1,2 or 3 | 4K | 1,2,3, 4K RAM, cartridge, joystick optional. | Game | DECB | 26-3067 | RSC-8 | |
WIZ Terminal Program | Game | DECB | |||||||||
Wizards Den | Matt Harper | Novasoft (Tom Mix subsiduary) | 1987 | 1,2 or 3 | 64K | 1,2 or 3 with 64K RAM, disk only, joystick optional. | Game | DECB | |||
Word-Pak | PBJ | 1983 | Game | DECB | |||||||
WordPak II | PBJ | Game | DECB | ||||||||
WordPak-RS | PBJ / Radio Shack | Game | DECB | ||||||||
Worlds of Flight | John Fraysse and Mike Hughey | Tom Mix Software | 1984 | 1,2 or 3 | 32K | 1,2 or 3, 32K RAM, cassette or disk drive, 2 joysticks. | Game | DECB | |||
Wrestle Maniac | Kevin Hoare | Diecom Products | 1986 | 1,2 or 3 | 64K | 1,2,3, 64K RAM, tape or disk, 1 or 2 joysticks.Title: Wrestling Maniac | Game | DECB | |||
Yahtzee (80 column version) | Jim Peasley (Based on PC version by Patrick Leabo, which was based on early version by JL Helms & MF Pezok, June 1979) | Freeware release (Compuserve) | January 1987 | 3 ONLY | 128K | 3, 128K RAM, cassette or disk,. | Game | DECB | |||
Z-89 | Steve Bjork (SRB Software) | Game Point Software, then SRB Software | 1989 | 3 ONLY | 128K | 3, 128K RAM, disk, joystick. | Game | DECB | |||
Zaksund | Charles J. Roslund | Elite Software | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | |||
Zaxxon | Steve Bjork | Datasoft (on their own, and through Radio Shack) | 1983 | 1,2 or 3 | 32K | 1,2,3, 32K RAM, cassette or disk, joystick. | Game | DECB | 26-3062 | ||
Zenix | Jeremy Spiller and Mike Newell | Gosub Software (Eversoft Games), and later Sundog Systems | 1989 | 3 ONLY | 128K | 3, 128K RAM, disk ONLY, joystick. | Game | DECB | |||
Zone 6 | Ottmar Bochardt | Colorquest | 1983 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick optional. | Game | DECB | |||
Zonx | David Billen | Rainbow magazine | October 1985 | 1,2 or 3 | 16K | 1,2,3, 16K RAM, cassette or disk, joystick. | Game | DECB |
ROM Paks
CoCo 1/2
- 7 Card Stud - Rompack, 26-3074, 1984
- 8-Ball - Rompack, Anteco
- Alphabet Zoo - Rompack, 26-3170, 1984
- Atom - Rompack, 26-3149, 1983
- Androne - Rompack, 26-3096, 1983
- Bustout - Rompack, 26-3056, 1981
- Backgammon - Rompack, 26-3059, 1980
- Bridge Tutor - Rompack, 26-3158, 1982
- Canyon Climber - Rompack, 26-3089, 1982
- Castle Guard - Rompack, 26-3079, 1981
- Checkers - Rompack, 26-3055, 1980
- Chess - Rompack, 26-3050, 1980
- Clowns and Balloons - Rompack, 26-3087, 1980
- Color Baseball - Rompack, 26-3095, 1983
- Color Cubes - Rompack, 26-3075, 1981
- Color Logo - Rompack 26-2722, Disk 26-2721, 1983
- Crosswords - Rompack, 26-3082, 1981
- Cyrus World Class Chess - Rompack, 26-3064, 1984
- Demolition Derby - Rompack, 26-3044, 1984
- Demon Attack - Rompack, 26-3099, 1984
- Dino Wars - Rompack, 26-3057, 1980
- Don Pan - Rompack, 26-3097, 1985
- Doubleback - Rompack, 26-3091, 1982
- Downland - Rompack, 26-3046, 1983
- Dragonfire - Rompack, 26-3098, 1984
- Dungeons of Daggorath - Rompack, 26-3093, 1982
- Facemaker - Rompack, 26-3166, 1984
- Football - Rompack, 26-3053, 1980
- Fraction Fever - Rompack, 26-3169, 1984
- Galactic Attack - Rompack, 26-3066, 1982
- Gin Champion - Rompack, 26-3083, 1982
- Gomoku/Renju - Rompack, 26-3069, 1983
- Kids on Keys - Rompack, 26-3167, 1984
- Kindercomp - Rompack, 26-3168, 1984
- Math Bingo - Rompack, 26-3150, 1980
- Math Tutor - Rompack, 26-3148, 1988
- Megabug - Rompack, 26-3076, 1982
- Microbes - Rompack, 26-3085, 1981
- Monster Maze - Rompack, 26-3081, 1981
- Panic Button - Rompack, 26-3147, 1983
- Pinball - Rompack, 26-3052, 1980
- Polaris - Rompack, 26-3065, 1981
- Poltergeist - Rompack, 26-3073, 1982
- Popcorn - Rompack, 26-3090, 1981
- Project Nebula - Rompack, 26-3063, 1981
- Quasar Commander - Rompack, 26-3051, 1980
- Reactoid - Rompack, 26-3092, 1983
- Robot Battle - Rompack, 26-3070, 1981
- Roman Checkers - Rompack, 26-3071, 1981
- Shooting Gallery - Rompack, 26-3088, 1982
- Skiing - Rompack, 26-3058, 1981
- Slay the Nereis - Rompack, 26-3086, 1983
- Space Assault - Rompack, 26-3060, 1981
- Spidercide - Rompack, 26-3049, 1983
- Starblaster - Rompack, J. Kearney, 1981
- Starblaze - Rompack, 26-3094, 1983
- Stellar Life-line - Rompack, 26-3047, 1983
- Super Logo - Rompack, 26-2717, 1984
- Temple of ROM - Rompack, 26-3045, 1984
- Tennis - Rompack, 26-3080, 1981
- Wildcatting - Rompack, 26-3067, 1981
CoCo 3
- Castle of Tharoggad - Rompack, 26-3159, 1988
- Arkanoid - Rompack, 26-3043, 1987
- Mindroll - Rompack, 26-3100, 1988
- Soko-Ban - Rompack, 26-3161, 1988
- Tetris - Rompack, 26-3163, 1988
Disk
CoCo 1/2
CoCo 3
Cassette
CoCo 1/2
CoCo 3
CoCo 1/2/3 Games
- 3-D Brickaway Tape, Disk, 16K RAM, joystick, 1982 By Britt Monk, Avalon Hill
- Astro Blast - 1982
- Biosphere - Disk, 26-3280, OS-9
- Blackboard - Disk
- Bugs II - Disk, Four Star Software
- B.C. Bill - 1984
- Caterpillar Tape or Disk, Aadvark-80 1992
- Cave Walker - Disk, 26-3249, OS-9
- Childpace - Disk, 26-3248, Computerose
- Coco Pro Solitaire - Disk, DNM Enterprises
- Color It - Disk
- Doctor Who - Prickly Pear Software's unlicensed tribute to the BBC Sci-Fi series.
- Donut Dilemma - Nick Marentas 1986, Tandy Australia and Game Point Software, 64k Tape/Disk, Arcade Original concept
- Gantelet - Disk or Tape, Diecom Products
- King, The - Tom Mix Software's excellent Donkey Kong clone.
- Zone 6 - Ottmar Bochardt, [Colorquest], [1983], Color Computer 1,2,3, 16K RAM, cassette or disk, joystick optional.
- Xenion - Disk or Tape, 64k, Diecom Products Inc, 1987
CoCo 1/2 Non-games
- Appliance and Light - Rompack, 26-3142, 1984
- Art Gallery - Rompack, 26-3061, 1981
- Audio Spectrum Analyzer - Rompack, 26-3156, 1981
- Autoterm 3.2D - Disk, PXE Computing
- BASIC-09 - Disk, 26-3036, OS-9
- CocoMax Hi-Res Pack - Rompack, Colorware
- Color File - Rompack, 26-3103, 1981
- Color File II - Rompack, 26-3110, 1986
- Color Pack - ROM/RAM Pack, Green Mountain Micro
- Color Scripsit - Rompack, 26-3105, 1981
- Color Scripsit II - Rompack, 26-3109, 1986
- Color Term Plus - Rompack, Double Density Software, 1983
- Colorcom/E - Rompack, Eigen Systems
- Lyra - Disk, Cassette, Speech Systems, Midi Sequencer for RSDOS
- Musica 1 & 2, Disk, Cassette, Speech Systems, Wavetable Music composer for RSDOS
- Coco Midi 1, 2, 3, & Pro - Disk, Rompack, Speech Systems, Midi Recorder for RSDOS
- Comm-4 Serial Pak - Rompack
- Diagnostics - Rompack, 26-3019, 1980
- Digisector DS-69A - Rompack, Microworks
- Display 80 - Rompack, Disto
- Disto RAM Pak - Rampack, Disto
- EDTASM+ - Rompack, 26-3250, 1982
- EPROM Programmer - Rompack, Intronics
- Graphic Pack - Rompack, 26-3157, 1982
- Handyman - Rompack, 26-3154, 1981
- Master Key II - Rompack, Computize, 1984
- Match Maker Spanish Vocabulary Slills - Disk
- Micro Painter - Rompack, 26-3077, 1982
- Microworks Forth - Rompack, Microworks
- Midi Interface - Rompack, Related Research
- Modem Pack - Direct Connect - Rompack, 26-2228, 1985
- Music - Rompack, 26-3151, 1980
- NewDisk - OS-9 Device Driver, 1985
- PBJ Dual Serial Port PAk - Rompack, PBJ
- P-C Pak - Rompack, PBJ, 1984
- Personal Finance - Rompack, 26-3101, 1980
- Personal Finance II - Rompack, 26-3106, 1983
- Real Talker - Rompack, Colorware
- RS 232 Program Pack - Rompack, 26-2226, 1983
- Smartwatch Pack - Rompack
- Soliddrive RAM Pak - RAM pack
- Spectaculator - Rompack, 26-3104, 1981
- Spectrum Voice Pak - Rompack, Spectrum Projects
- Speech Sound - Rompack, 26-3144
- Speech Systems large white pack - Rompack, Speech Systems, has 2 jacks on one side
- Speech Systems small black pack - Rompack, Speech Systems, no jacks
- Stereo Composer - Rompack, Speech Systems
- Stereo Music - Orch 90CC - Rompack, 26-3143, 1984
- Typemate - Rompack, 26-3155, 1988
- Typing Tutor - Rompack, 26-3152, 1980
- Video Digitizer DS69 - Rompack
- Videotex - Rompack, 26-2222, 1981
- Voice, The - Rompack, Speech Systems
- Wildcatting - Rompack, 26-3067, 1981
- Word-Pak - Rompack, PBJ, 1983
- WordPak II - Rompack, PBJ
- WordPak RS - Rompack, Radio Shack
- X-pad - Rompack, 26-1196, 1982, comes with tablet, pen and template
- Z80 - Rompack
CoCo 3 Games
(Sorted)
- Arena of Skill - Disk, Chuck Nivison 1988, 128k, D&D/Arcade/Strategy
- Barbarian Quest - Disk, Sportsware, 1990, Arcade, Medievel Sword Fighting. 512k
- Bash - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram.
- Blox - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram
- Castle of Tharoggad - Rompack, 26-3159, 1988. 128k Ram
- C-Hawk Football - Stephen Macri 1986, 128k, Text/Graphics Football Simulation
- Cosmic Ambush - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.
- Crystal City - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet
- Championship Football - Rompack, 26-3172, 1988. 128k Ram
- Digger - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.
- Digger II, Return of the Saint - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.
- Donkey Kong - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
- Donut Dilemma - Tape, Tandy Australia, 1987. 128k Ram
- Draw Poker - Disk, Mike Burton 1986, 128k, Draw poker Card simulation
- Exeter - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
- Fruit Multi-bars Slot machine, Tom Mix Software 1986(white Cloud Software), 128k, Slot Machine Simulation
- Fire One - Disk, Ark Royal Games 1987, 3d Submarine war simulation, 128k Ram.
- Frogday Afternoon - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram
- Gate Crasher - Disk, Nick Marentas 1999, 1st Full 3D shooter, 512k Ram.
- Gems - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.
- Gold Runner 2000 - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram
- Gantelet2 - Disk or Tape, Diecom Products, 1987. 128k Ram
- Grandprix Challenge - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
- Iron Forest - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
- Jeweled - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram.
- Kyum Gai to be ninja - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram
- La Belle Lucie Solitaire - Disk, EverSoft Games 1990, Card Game, 128k Ram.
- Lunar Lander - Disk, Jeff Donze Rainbow Magazine 1989, Simulation of landing a Space Capsule on the Moon
- Mary's Butterflies - Disk, Roger Taylor 200#, Unique game style, 128k Ram.
- Malcom Mortar - Rompack, 26-3160, 1987. 128k Ram
- Marty's Nightmare - Disk, SRB Software 19##, Pac Man Style game, 128k Ram.
- Magic of Zanth - Disk, Computerware 1987, Graphics Adventure, 128k Ram.
- Medievel Madness - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.
- Mine Rescue - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall
- Moon Defense - Disk, Robert Evans 1987, 128k, Simple Space Fighting game
- Nuke the Love Boat - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship
- Overlord - Disk, Oblique Triad, 1990, Wargames Role player game. 128k
- Pac Dude - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.
- PacDude Monster Maze - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3
- Pac Man - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.
- Pelieti - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.
- Photon - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram
- Ponk - Disk, Greg Helton 1987, Based on the 1970's Squash Simulation
- Predator - Rompack, 26-3165, 1989. 128k Ram
- Pursuit - Disk/Tape, Tandy Australia Craig Stewart, 1987. 128k Ram
- Pyramix - Disk, Dr Prebbles programs, 1987. 128k Ram
- RAD Warrior - Rompack, 26-3162 Jesse taylor for Epyx, 1987. 128k Ram
- Rampage - Rompack, 26-3174, 1989. 128k Ram
- Return of Juniors Revenge - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.
- Roller Controller - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.
- Robocop - Rompack, 26-3164, 1988. 128k Ram
- Rupert Rythym - Disk or Tape,Nick Marentas (Tandy Australia), 1988. 128k Ram
- Slots and Cards - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
- Sidney, The Super Space Snake - Disk, KLG Systems, 1991, 128k Ram
- Seventh Link - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games
- Shanghai - Rompack, 26-3084, 1987. 128k Ram
- Silpheed - Rompack, 26-3054, 1988. 128k Ram
- Sinnstaar - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram,
- Soviet Bloc - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.
- Space Intruders - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system
- Space Marauder - Disk, Tandy Australia Craig Stewart, 1987. 128k Ram
- Spider Hype and Spider Hyper - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.
- Springster - Rompack, 26-3078, Spectral Associates 1987. 128k Ram
- Super Pitfall - Rompack, 26-3171, 1988. 128k Ram
- Super Mastermind - Disk, Bill Nobel and Darryl Hildebrandt 1987, Simulation
- Sweep - Disk, Tim Franklin 2011, 128k, Puzzle game based on Mine Sweeper
- The power stones of ard 2 - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram
- Those Darn Marbles - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
- The Quest for Thelda - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
- The Quest For The Starlord - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram
- The Contras - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram
- Thexder - Rompack, 26-3072, 1987. 128k Ram
- Three in a Row - Charles Price 198#, Tic Tac Toe simulation 128k Disk
- Trubble - John Demchenko, Disk 128k, Game theme Unknown?
- Tetra - Disk, Brian O'Neill 1991, Based on the game Tetris, 128k Ram.
- Vegas Slots - Disk, Tom Mix Software, 1987. 128k Ram
- Video Cards/Keno - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
- Warp Fighter 3-D - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
- Warrior King - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
- WarMongar - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram
- Wildwest - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.
- World At War - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
- Xenion - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, Been notified by Author that a separate coco 1,2/Dragon version was first sent to Diecom before a coco 3 version
- Z-89 - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3). Steve Bjork
- Zenix - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram
OS-9 Level 2 or Nitros-9 Based Games
- Kings Quest 3 - Disk Os-9 Lv2 512k Sierra On-Line for Tandy Usa, 512k Graphics adventure
- Koronis Rift, Disk OS-9 Lv2, Ken Rogoway (Lucasfilm Ltd., for Epyx), 1987, Arcade/Strategy
- Kyum Gai - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
- Leisure suit Larry - Chris Iden (Coco/OS-9 conversion) Sierra On-Line 1988, 256 or 512k, Graphics/Adventure
- Rescue on Fractulas - Ken Rogoway (Lucasfilm Ltd., for Epyx), 128k Disk, Rescue Stranded people while being fired upon.
- Rogue - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
- Shanghai Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) 256/512k Disk
- Sub Battle Simulator - Disk, Jesse Taylor & Mike Leber for Epyx, 1987, 128k
2 other games to be entered in here yet will do when time permits :)
CoCo 3 Non-games
- 512K SIMM Upgrade - Disk, Cloud-9
- ADOS-3 - Disk, SpectroSystems
- Coco3 Utilities - Disk, Color Venture
- CocoMax III - Disk, Colorware
- Color Computer Artist - Disk, 26-3277
- 512k Basic - Disk, Microcom Software, 1988.
- WPShel - Disk, OS9 Word Processing shell, Colorsystems, 1990.
- Disk Defeater - Disk, Rsdos, Break any copy protection used,Carl England, 1995
- Backup Magic - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005
- SuperDisk - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.
- CoCo Family Recorder - Disk, requires 80 column monitor and two disc drives. Geneaology database program. Versions for SECB (RS-DOS) and OS-9 were available. FARNA Systems, 1992 - OS-9 version 1995.
- Ultilmuse III - Disk, Os-9 Level 2 MIDI Sequencer by Michael J.Knudsen.
CoCo 1/2 Operating Systems
- OS-9 Level One - multitasking in a single 64K address space.
- Flex - single tasking OS whose command prompt got Hayes modems' attention.
- ADOS - single tasking OS edition enhancements, Slow & Fast compatible with disk and printers
CoCo 3 Operating Systems
- OS-9 Level Two - multitasking with memory mapping and windowing.
- NitrOS-9 - A supercharged, open source version of OS-9 for the CoCo
Links
Order By Catalog Number
Cat. No. | Title | Media | 1st Appearance |
---|---|---|---|
26-2222 | Videotex | Program Pak | RSC-6 |
26-2537 | Space Probe: Math | RSC-10 | |
26-2550 | Dracula - Reading is Fun | RSC-8 | |
26-2551 | The Hound of Baskervilles | RSC-8 | |
26-2552 | Moby Dick | RSC-8 | |
26-2553 | 20,000 Leagues Under the Sea | RSC-8 | |
26-2567 | Klendathu | RSC-10 | |
26-2568 | Vocabulary Tutor 1 | RSC-8 | |
26-2569 | Vocabulary Tutor 2 | RSC-8 | |
26-2624 | Pioneers in Technology | ||
26-2625 | Inventions that Changed Our Lives | ||
26-2626 | TRS-80 Chemistry Lab, Vol. I | ||
26-2709 | TRS-80 Color PILOT | Cassette | |
26-2710 | TRS-80 Color PILOT | Disk | |
26-2721 | Color LOGO | Disk | |
26-2722 | Color LOGO | Program Pak | |
26-3019 | Diagnostic ROM | RSC-4 | |
26-3021 | Screen Print Program | RSC-6 | |
26-3050 | Chess | Program Pak | RSC-4 |
26-3051 | Quasar Commander | Program Pak | RSC-4 |
26-3052 | Pinball | Program Pak | RSC-4 |
26-3053 | Football | Program Pak | RSC-4 |
26-3055 | Checkers | Program Pak | RSC-4 |
26-3056 | Super Bustout | Program Pak | RSC-6 |
26-3057 | Dino Wars | Program Pak | RSC-6 |
26-3058 | Skiing | Program Pak | RSC-6 |
26-3059 | Color Backgammon | Program Pak | RSC-6 |
26-3060 | Space Assault | Program Pak | RSC-6 |
26-3061 | Art Gallery | Program Pak | RSC-6 |
26-3062 | Zaxxon | ||
26-3063 | Project Nebula | Program Pak | RSC-6 |
26-3064 | Cyrus | ||
26-3065 | Polaris | Program Pak | RSC-6 |
26-3066 | Galactic Attack | RSC-8 | |
26-3067 | Wildcatting | Program Pak | RSC-8 |
26-3070 | Color Robot Battle | RSC-9 | |
26-3071 | Roman Checkers | RSC-8 | |
26-3073 | Poltergeist | RSC-9 | |
26-3075 | Color Cubes | RSC-8 | |
26-3076 | Mega Bug | RSC-8 | |
26-3077 | Micro Painter | RSC-8 | |
26-3079 | Castle Guard | RSC-9 | |
26-3080 | Tennis | RSC-8 | |
26-3081 | Monster Maze | RSC-9 | |
26-3082 | Crosswords | RSC-9 | |
26-3083 | Gin Champion | RSC-9 | |
26-3085 | Microbes | RSC-8 | |
26-3086 | Slay the Nerius | RSC-10 | |
26-3087 | Clowns and Balloons | RSC-9 | |
26-3088 | Shooting Gallery | RSC-8 | |
26-3089 | Canyon Climber | RSC-9 | |
26-3090 | Popcorn | Program Pak | RSC-8 |
26-3091 | Double Back | RSC-9 | |
26-3092 | Reactoids | RSC-10 | |
26-3093 | Dungeons of Daggorath | RSC-10 | |
26-3101 | Personal Finance | Program Pak | RSC-4 |
26-3102 | Investment Analysis | RSC-6 | |
26-3103 | Color File | RSC-6 | |
26-3104 | Spectaculator | RSC-6 | |
26-3105 | Color Scripsit | RSC-6 | |
26-3150 | Bingo Math | Program Pak | RSC-4 |
26-3151 | Music | Program Pak | RSC-4 |
26-3152 | Typing Tutor | RSC-6 | |
26-3153 | Color Computer Learning Lab | Cassette | RSC-6 |
26-3154 | Handyman | RSC-6 | |
26-3156 | Audio Spectrum Analyzer | RSC-8 | |
26-3157 | Graphics Pak | RSC-9 | |
26-3158 | Bridge Tutor | RSC-8 | |
26-3250 | Editor Assembler With ZBug | RSC-6 | |
26-3255 | Color Scripsit | Disk | RSC-8 |
26-3256 | Spectaculator | Disk | RSC-8 |
26-3260 | Personafile | Disk | RSC-8 |
26-3299 | Sands of Egypt | Disk | RSC-9 |
26-3300 | Images 1 | RSC-9 | |
26-3301 | Images 2 | RSC-9 | |
26-3310 | Pyramid | Cassette | RSC-8 |
26-3311 | Raaka-Tu | Cassette | RSC-8 |
26-3312 | Bedlam | Cassette | RSC-8 |
26-3313 | Madness and the Minotaur | RSC-9 | |
26-3320 | Card Games | RSC-9 |