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Advanced Star Trench Warfare
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Home / Software - Advanced Star Trench Warfare
Advanced Star Trench Warfare
Advanced Star Trench Warfare is a bit of a rarity in
that it was written completely in BASIC (no ML subroutines at all), but was
sold commercially. It was also the first game for the Coco series that advertised
that it would have a true 3-D effect by wearing blue and red 3-D glasses, although
from my personal experience, it was not _that_ much of an effect.
The game itself is based on the familiar Star Wars theme of flying through
the trench on the Death Star, shooting down tie fighters. It also has a refuelling
sequence that was pretty impressive for BASIC at the time, and it used page-flipping
techniques to make the high speed graphics (I think this in now called double-buffering
in current PC/Mac terminology).
Fred Scerbo, the author, also used to write a long running column in Rainbow
magazine, that used to show things like graphic techniques. His was one of the
first to show how artifact colors worked, and how to do them from BASIC easily.
Title: Advanced Star Trench Warfare
Author: Fred B. Scerbo
Publisher: Illustrated Memory Banks
Released: 1982
Requires: Color Computer 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick.