MediaWiki:Sitenotice:
2024-03-02: The wiki ran out of disk space, so things were not working. This has been resolved by adding another 5GB of quota ;-) Thanks to Tim Lindner for reporting the issues. 2020-05-17: If a page gives you an error about some revision not being found, just EDIT the page and the old page should appear in the editor. If it does, just SAVE that and the page should be restored. OS-9 Al (talk) 12:22, 17 May 2020 (CDT)

Deluxe Joystick: Difference between revisions

From CoCopedia - The Tandy/Radio Shack Color Computer Wiki
Jump to navigation Jump to search
(Added video link and repair notes with links to Scott Kelly facebook file posts.)
(Doublespace, add two version notes, patent link and infobox updates)
Line 3: Line 3:
| name      =  
| name      =  
| photo      = Deluxe joystick.jpg
| photo      = Deluxe joystick.jpg
| caption    =  
| caption    = TRS-80 Deluxe Joystick (single button)
| date      =  
| date      = November 5
| year      =  
| year      = 1982
| notes      =  
| notes      = Radio Shack Catalog Number 26-3012B
| infosource =  
| infosource = US Patent 4490710
| interface  = Joystick Port
| interface  = Joystick Port
}}
}}
The '''Deluxe Joystick''' differed from the [[joystick|original]] in a number of ways.  All [[joystick|joysticks]] sold by Tandy for the CoCo were analog joysticks, but the Deluxe Joystick had two 'fire' buttons -- a red one and a black one.  The red one was button one, and corresponded to the button on the original joystick.  Button two could only be used with a CoCo 3, as earlier Color Computers lacked the hardware to test it.
The '''Deluxe Joystick''' differed from the [[joystick|original]] in a number of ways.


In addition to the second button, the base of the joystick is larger.  More significantly, the Deluxe joystick included hardware that could automatically center the stick on the X axis, the Y axis, or both.  By holding the stick to the lower-right corner, flipping the unit over, and latching or unlatching two spring-loaded clamps internal to the stick, one could select which axes were self-centering and which were free-floating like the original joystick.
All [[joystick|joysticks]] sold by Tandy for the CoCo were analog joysticks


This feature allows the user to select the best stick configuration for whatever program they're using. For maze-type and platform games, gameplay is often enhanced with self-centering joysticks that more closely mimic a digital stick. For paint programs and games like [[Polaris]] where you are moving a cursor around on the screen, a free-floating stick is preferable. And for flight simulators, it is nice to have a throttle control that is centered in the X axis, free in the Y axis, and a control stick that is centered in both.
The Deluxe Joystick was offered in two versions for Color Computers:
* a single red fire button and '''TRS-80 Deluxe Joystick''' label
* two 'fire' buttons -- a red one and a black one -- and '''Tandy Deluxe Joystick''' label
 
The red one was button one, and corresponded to the button on the original joystick.
 
The two-button stick can be used on a CoCo 1 or 2, but the black button number 2 will not be functional as earlier Color Computers lacked the sixth hardware pin in the joystick port to test it.
 
In addition to the second button, the base of the joystick is larger.
 
More significantly, the Deluxe joystick included hardware that could automatically center the stick on the X axis, the Y axis, or both.
 
By holding the stick to the lower-right corner, flipping the unit over, and latching or unlatching two spring-loaded clamps internal to the stick, one could select which axes were self-centering and which were free-floating like the original joystick.
 
This feature allows the user to select the best stick configuration for whatever program they're using.
 
NOTE: The instruction to hold the stick to the corner is also molded into the plastic of the bottom base as a reminder when you flip the joystick over to adjust the tabs.
 
For maze-type and platform games, gameplay is often enhanced with self-centering joysticks that more closely mimic a digital stick.
 
For paint programs and games like [[Polaris]] where you are moving a cursor around on the screen, a free-floating stick is preferable.
 
And for flight simulators, it is nice to have a throttle control that is centered in the X axis, free in the Y axis, and a control stick that is centered in both.


Though generally more robust than the original CoCo joystick, the centering mechanism in these joysticks is somewhat fragile and can break or come apart.
Though generally more robust than the original CoCo joystick, the centering mechanism in these joysticks is somewhat fragile and can break or come apart.


The design of the stick seems to be nearly identical to a stick marketed for the [http://en.wikipedia.org/wiki/Apple_2 Apple II] by Kraft, so it was probably licensed by Tandy. A joystick of the same design was also branded by [http://en.wikipedia.org/wiki/IBM IBM] for use on the [http://en.wikipedia.org/wiki/IBM_PCjr PCJr].
The design of the stick seems to be nearly identical to a stick marketed for the [http://en.wikipedia.org/wiki/Apple_2 Apple II] by Kraft, so it was probably licensed by Tandy.
 
A joystick of the same design was also branded by [http://en.wikipedia.org/wiki/IBM IBM] for use on the [http://en.wikipedia.org/wiki/IBM_PCjr PCJr].


== Photos ==
== Photos ==
Line 34: Line 58:


On Facebook, Scott Kelly posted 3d printable models of the arms that can be used to print replacements along with permission to print them.
On Facebook, Scott Kelly posted 3d printable models of the arms that can be used to print replacements along with permission to print them.
 
* [https://www.facebook.com/groups/2359462640/permalink/10157935495317641/ Deluxe Joystick Vertical Arm v3]  
Vertical arm: [https://www.facebook.com/groups/2359462640/permalink/10157935495317641/]  
* [https://www.facebook.com/groups/2359462640/permalink/10157935494617641/ Deluxe Joystick Horizontal Arm v3]
 
Horizontal arm: [https://www.facebook.com/groups/2359462640/permalink/10157935494617641/]


== External Links ==
== External Links ==
* [http://www.colorcomputerarchive.com/coco/Documents/Manuals/Hardware/Color%20Computer%20Deluxe%20Joystick%20(English)%20(Tandy).pdf Manual at the Color Computer Archive]
* [http://www.cocopedia.com/wiki/index.php/Sampling Programming reading joystick]
* [http://www.cocopedia.com/wiki/index.php/Sampling Programming reading joystick]
* [http://www.freepatentsonline.com/4490710.html U.S. Patent 4490710 Control Stick Assembly by Kraft Systems, Inc.]


[[Category:Joysticks]]
[[Category:Joysticks]]

Revision as of 13:51, 15 February 2020

WELCOME
Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

See Recent Changes. | About this site. | Join the E-Mail List or Facebook Group. | Contact me with updates/questions.

This page was last updated on 02/15/2020. Total Pages: 744. Total Files: 994.


Home / Hardware - Deluxe Joystick


Deluxe Joystick

Name Deluxe Joystick
Date November 5
Year 1982
Interface Joystick Port
Notes Radio Shack Catalog Number 26-3012B
Info Source US Patent 4490710
About the Hardware Info Box

The Deluxe Joystick differed from the original in a number of ways.

All joysticks sold by Tandy for the CoCo were analog joysticks

The Deluxe Joystick was offered in two versions for Color Computers:

  • a single red fire button and TRS-80 Deluxe Joystick label
  • two 'fire' buttons -- a red one and a black one -- and Tandy Deluxe Joystick label

The red one was button one, and corresponded to the button on the original joystick.

The two-button stick can be used on a CoCo 1 or 2, but the black button number 2 will not be functional as earlier Color Computers lacked the sixth hardware pin in the joystick port to test it.

In addition to the second button, the base of the joystick is larger.

More significantly, the Deluxe joystick included hardware that could automatically center the stick on the X axis, the Y axis, or both.

By holding the stick to the lower-right corner, flipping the unit over, and latching or unlatching two spring-loaded clamps internal to the stick, one could select which axes were self-centering and which were free-floating like the original joystick.

This feature allows the user to select the best stick configuration for whatever program they're using.

NOTE: The instruction to hold the stick to the corner is also molded into the plastic of the bottom base as a reminder when you flip the joystick over to adjust the tabs.

For maze-type and platform games, gameplay is often enhanced with self-centering joysticks that more closely mimic a digital stick.

For paint programs and games like Polaris where you are moving a cursor around on the screen, a free-floating stick is preferable.

And for flight simulators, it is nice to have a throttle control that is centered in the X axis, free in the Y axis, and a control stick that is centered in both.

Though generally more robust than the original CoCo joystick, the centering mechanism in these joysticks is somewhat fragile and can break or come apart.

The design of the stick seems to be nearly identical to a stick marketed for the Apple II by Kraft, so it was probably licensed by Tandy.

A joystick of the same design was also branded by IBM for use on the PCJr.

Photos

Video

How it Works including Assembly Code [1]

Repair

Multiple people have reported that the inner arms of the joystick break during shipping, possibly due to inadequate packaging.

On Facebook, Scott Kelly posted 3d printable models of the arms that can be used to print replacements along with permission to print them.

External Links