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GIME: Difference between revisions

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* Pre-Production - Launch-title developers received early production run CoCo 3s that had pre-production GIME chips. At least two variations are known to exist. We need to catalog and document them here.
* Pre-Production - Launch-title developers received early production run CoCo 3s that had pre-production GIME chips. At least two variations are known to exist. We need to catalog and document them here.
* 1986 - Code named "Tequila". This was the original production GIME. It contained some bugs that were fixed in a second revision.
* 1986 - Code named "Tequila". This was the original production GIME. It contained some bugs that were fixed in a second revision.
* 1087 - Code named "Tortilla".
* 1987 - Code named "Tortilla".


== Emulations ==
== Emulations ==

Revision as of 16:40, 3 December 2021

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Home / Hardware - GIME


GIME

MISSING PHOTO

Name GIME
Year 1986
Interface INTERFACE NEEDED
Notes NOTES NEEDED
Info Source INFO SOURCE NEEDED
About the Hardware Info Box

GIME is/was a custom ASIC chip used in the Color Computer 3. It was designed by VLSI.

Known Versions

  • PCB Prototypes - Implemented in discreet logic on the large PCB prototype units. Microware was known to have had at least two of these units, which today are in the collection of User:AllenHuffman.
  • Pre-Production - Launch-title developers received early production run CoCo 3s that had pre-production GIME chips. At least two variations are known to exist. We need to catalog and document them here.
  • 1986 - Code named "Tequila". This was the original production GIME. It contained some bugs that were fixed in a second revision.
  • 1987 - Code named "Tortilla".

Emulations

  • Software - The GIME is emulated in software in the various CoCo 3 emulators.
  • FPGA - The GIME is recreated in virtual hardware in the FPGA systems.

Expansions

  • GIME-X

Rumored 256 Color Mode

Early system specifications mentioned a 256-color mode, but there is no evidence this ever made it in to production. It may have been present in the early PCB prototypes, and a project is underway to see if this was true.

  • Nick Marentes researched and documented the efforts to determine if a 256-color mode existed in the production GIME chips.
  • Roger Taylor began his Project 256 in November 2021. He sent off several GIME chips to be decapped and imaged so they could be studied to see how they worked.

Photos

External Links