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Patch EDTASM+ To Disk: Difference between revisions
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What I have put together here is a series of patches that make EDTASM+ use the disk drive instead of the tape recorder for mass storage. The finished product requires only 16K Extended Basic and one drive. | What I have put together here is a series of patches that make EDTASM+ use the disk drive instead of the tape recorder for mass storage. The finished product requires only 16K Extended Basic and one drive. | ||
Patching EDTASM+ to use disks is relatively easy to do. The first thing is to move it into RAM so that we can alter bytes of code and thus alter its operation. The move can be accomplished by typing in '''U''' | Patching EDTASM+ to use disks is relatively easy to do. The first thing is to move it into RAM so that we can alter bytes of code and thus alter its operation. The move can be accomplished by typing in '''U''' C000 1000 27FF from Zbug. To save a copy of it on tape, enter P EDTASM 1000 37FE 1000. Since it was written entirely in position independent code, it can reside anywhere in memory, and function without modification. | ||
The next step is to enter the source code shown in the listing. Assemble it onto tape directly after the copy of EDTASM+ you made from Zbug. You'll probably also want to save the source code for future use. | The next step is to enter the source code shown in the listing. Assemble it onto tape directly after the copy of EDTASM+ you made from Zbug. You'll probably also want to save the source code for future use. | ||
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You may save the finished program onto disk by typing in SAVEM "EDTASM+",&HE80, &H37FF, &HE80. Now whenever you want to use your editor assembler, just enter LOADM "EDTASM+": EXEC. with the disk version of EDTASM+, the '''L,W,A,''' and '''V''' commands will work differently than they used to. To load source code, simply press '''L''' and enter. The computer will ask for a filename. Type in a standard filename as you would in Basic. If you don't specify an extension, none will be assumed. The file will then be loaded. The '''W''' command works in the same way. | You may save the finished program onto disk by typing in SAVEM "EDTASM+",&HE80, &H37FF, &HE80. Now whenever you want to use your editor assembler, just enter LOADM "EDTASM+": EXEC. with the disk version of EDTASM+, the '''L,W,A,''' and '''V''' commands will work differently than they used to. To load source code, simply press '''L''' and enter. The computer will ask for a filename. Type in a standard filename as you would in Basic. If you don't specify an extension, none will be assumed. The file will then be loaded. The '''W''' command works in the same way. | ||
To assemble a program, type in A and any assembly switches you would like to use. Unless you choose the '''IM''' or '''NO''' options, you will be asked for the filename. As the listing scrolls across the screen, the computer will stop from time to time to write a sector to the disk. If you press Break, you may have to wait a moment for the computer to close the file. | To assemble a program, type in '''A''' and any assembly switches you would like to use. Unless you choose the '''IM''' or '''NO''' options, you will be asked for the filename. As the listing scrolls across the screen, the computer will stop from time to time to write a sector to the disk. If you press Break, you may have to wait a moment for the computer to close the file. | ||
The V command will merely open a file and close it again. This verifies that a file is listed in the directory and that there are no problems with its structure. | The '''V''' command will merely open a file and close it again. This verifies that a file is listed in the directory and that there are no problems with its structure. | ||
On a 16K machine, you will have 1.5K for your text buffer. A 32K machine will offer 17.5K. For those of you who have source code files on tape, you may transfer them to diskette with the Basic program I have included. EDTASM+ uses ASCII codes that Basic doesn't recognize.Therefore INPUT#-I can't be used to read the source code file from the cassette. A machine language routine is necessary. | On a 16K machine, you will have 1.5K for your text buffer. A 32K machine will offer 17.5K. For those of you who have source code files on tape, you may transfer them to diskette with the Basic program I have included. EDTASM+ uses ASCII codes that Basic doesn't recognize.Therefore INPUT#-I can't be used to read the source code file from the cassette. A machine language routine is necessary. |
Revision as of 04:47, 13 October 2015
Patch EDTASM+ To Disk - To End Those Cassette Blues - By Roger Schrag
From: The Raimbow Magazine DIC 1982, Pag 29.
Radio Shack's EDTASM+ package is a powerful, well-written programming tool. But for people with disk drives, it is very agonizing to have to go back to using cassettes to store source code files. There are editor assemblers on the market that do support disk drives, but they are usually much more expensive, and sometimes require the Flex Operating System, or something else that not everyone owns.
What I have put together here is a series of patches that make EDTASM+ use the disk drive instead of the tape recorder for mass storage. The finished product requires only 16K Extended Basic and one drive.
Patching EDTASM+ to use disks is relatively easy to do. The first thing is to move it into RAM so that we can alter bytes of code and thus alter its operation. The move can be accomplished by typing in U C000 1000 27FF from Zbug. To save a copy of it on tape, enter P EDTASM 1000 37FE 1000. Since it was written entirely in position independent code, it can reside anywhere in memory, and function without modification.
The next step is to enter the source code shown in the listing. Assemble it onto tape directly after the copy of EDTASM+ you made from Zbug. You'll probably also want to save the source code for future use.
Now you are ready to load in the files you have saved on the tape. First, you will want to insert your disk cartridge so that the finished product can be saved on disk. Type CLOADM to load the RAM version of EDTASM+, but don't execute it yet. Next, load in the patches you keyed in by typing CLOADM again. Parts of EDTASM+ will now be overwritten with new code, and a block of additional subroutines will be added on.
You may save the finished program onto disk by typing in SAVEM "EDTASM+",&HE80, &H37FF, &HE80. Now whenever you want to use your editor assembler, just enter LOADM "EDTASM+": EXEC. with the disk version of EDTASM+, the L,W,A, and V commands will work differently than they used to. To load source code, simply press L and enter. The computer will ask for a filename. Type in a standard filename as you would in Basic. If you don't specify an extension, none will be assumed. The file will then be loaded. The W command works in the same way.
To assemble a program, type in A and any assembly switches you would like to use. Unless you choose the IM or NO options, you will be asked for the filename. As the listing scrolls across the screen, the computer will stop from time to time to write a sector to the disk. If you press Break, you may have to wait a moment for the computer to close the file.
The V command will merely open a file and close it again. This verifies that a file is listed in the directory and that there are no problems with its structure.
On a 16K machine, you will have 1.5K for your text buffer. A 32K machine will offer 17.5K. For those of you who have source code files on tape, you may transfer them to diskette with the Basic program I have included. EDTASM+ uses ASCII codes that Basic doesn't recognize.Therefore INPUT#-I can't be used to read the source code file from the cassette. A machine language routine is necessary.
Listing I:
09001 ************************* 00002 * EDTASM+ HITS THE DISK * 00003 ************************* 00004 * 00005 *BY ROGER SCHRAG 00006 * 10/15/82 00007 * 00008 * 00009 *HAKE SURE INTERRUPTS ARE ENABLED 00010 *SO THAT THE DISK DRIVE WILL 00911 *SHUT OFF PROPERLY 00012 ORG $1516 00013 LBSR INTRPT 00014 * 00015 * 00016 *CHANGE FILENAME HANDLING SYSTEM 00017 *TO ALLOW THE USER TO ENTER FULL 00018 *DISK FILE NAMES: FILENAME/EXT:D 00019 ORG $15E0 00020 LBRA FNAME 00021 * 09022 * 00023 *CHANGE REFERENCES TO DEVICE #-1 00024 *(TAPE) TO DEVICE #1 (DISK) 0002S ORG $1547 00026 LDB #1 00027 ORG $1574 90028 LDB #1 00029 ORG #15AD 00030 LDA #1 00031 ORG #15CD 00032 LDA #1 00033 * 00034 * 00035 *HAKE SURE THE DISK FILE HAS BEEN 00036 *CLOSED WHEN ACCESS TO IT IS COMPLETE 00037 ORG $1B52 00038 LBSR CLOSE 00039 * 00040 * 00041 *AT THE RIGHT TIME, CALL A ROUTINE 00042 *TO OPEN THE DISK FILE, INSTEAD OF 00043 *A ROUTINE TO OPEN THE TAPE FILE 00044 ORG #15BA PATCHES INTO 00045 LDU #ASSEM "A" COMMAND 00046 ORG $15BF PATCHES INTO 00047 LDU #LOAD "L" COMMAND 00048 ORG $15C4 PATCHES INTO 00049 LDU WRITE "W" COMMAND 00050 ORG $163A PATCHES INTO 00051 LDU #LOAD "V" COMMAND 00052 * 00053 * 00054 *ALTER ERROR HANDLIN6 SYSTEM TO 00055 *ACCOUNT FOR NEW ERROR MESSAGES 00056 ORG #1721 00057 LBSR ERROR1 00058 CLR <$1 00059 CLR <$4 00060 LBSR ERR0R2 00061 LBRA $172F 00062 * 00063 * 00064 ORG $E80 00065 * 00066 * 00067 *NEW ENTRY AREA TO EDTASM 00068 START LDX #$1E00 HE MUST FIRST 00069 LDA l$AF FIX THE THREE 00070 STA ,X+ BYTES THAT 00071 LDA #$5A BASIC CLOBBERS 00072 STA ,X+ WHILE LOADING 00073 LDA #$26 EDTASN+ INTO 00074 STA ,X MEMORY