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'''Doubleback''' is an abstract two-dimensional game of finesse.
{{NavSoftware}}
{{GameInfoBox |
| year= 1982
| media = [[Program Pak]]
| requires = Joystick
| optional =
| graphic = 256x192x2
| publisher =
| author =
| picture =
}}
 
'''''Doubleback''''' is an abstract two-dimensional game of finesse.


====Gameplay====
====Gameplay====
The player uses an analog [[joystick]], mouse, or trackball to control a dot on a black background, on which objects begin to appear randomly.  If the dot crashes into an object, the player loses a life.  Some objects, such as roller skates, move about; magnets even track and follow the player.  Others, such as skulls, merely clutter up the screen and serve as obstacles.   
The player uses an analog [[joystick]], mouse, or [[trackball]] to control a dot on a black background, on which objects begin to appear randomly.  If the dot crashes into an object, the player loses a life.  Some objects, such as roller skates, move about; magnets even track and follow the player.  Others, such as skulls, merely clutter up the screen and serve as obstacles.   
 


The speed of the dot's movement is up to the player (below a maximum); and a skilled player can come to a complete halt.  As the dot moves, it trails a line behind it, but the end of the line disappears at a constant rate like a lit fuse, effectively attempting to catch up with the player and reduce the line to a mere dot.   
The speed of the dot's movement is up to the player (below a maximum); and a skilled player can come to a complete halt.  As the dot moves, it trails a line behind it, but the end of the line disappears at a constant rate like a lit fuse, effectively attempting to catch up with the player and reduce the line to a mere dot.   


Points are scored by drawing a line completely around one or more objects, causing it or them to disappear.   
Points are scored by drawing a line completely around one or more objects, causing it or them to disappear.   


The feel of the gameplay is unique, and players sometimes enjoy merely toying with the dot and line, attempting to write their names in cursive, etc.
The feel of the gameplay is unique, and players sometimes enjoy merely toying with the dot and line, attempting to write their names in cursive, etc.


====Strategy====
====Strategy====
The more objects at once a player encircles in one loop, the more points he scores, on an exponential scale, so there is an incentive to allow objects to pile up before making a serious encircling attempt.  The more cluttered the screen, however, the more difficult it is to avoid crashing into an object.  
The more objects at once a player encircles in one loop, the more points he scores, on an exponential scale, so there is an incentive to allow objects to pile up before making a serious encircling attempt.  The more cluttered the screen, however, the more difficult it is to avoid crashing into an object.  
====Cheat Code====
Type POKE 4329.''x''<br>
''x'' is any number of lives you want from 1 to 255.<br>
--from [[500 POKES, PEEKS 'N EXECS for the TRS-80 Color Computer]][https://archive.org/details/500_Pokes_Peeks_N_Execs_for_the_TRS-80_Color_Computer_1986_Kishore_M_Santwani/page/n73/mode/2up?q=doubleback]
==Reviews==
{| class="wikitable"
|+ Y=Year, M=Month, P=Page
|-
! Title  !! Author !! Magazine !! Y !! M !! P
|-
| [https://archive.org/details/rainbowmagazine-1983-04/page/n73/mode/1up ''Doubleback: New 4K Game is Challenging, Fun''] || Courtney Noe || ''[[The Rainbow]]'' || style="text-align:center;"|83 || style="text-align:center;"|04 || style="text-align:right;"|72
|-
| [https://archive.org/details/color-computer-magazine-1983-06/page/n83/mode/2up ''REVIEW$: Doubleback''] || Staff || ''[[The Color Computer Magazine]]'' || style="text-align:center;"|83 || style="text-align:center;"|06 || style="text-align:right;"|82
|-
| [https://archive.org/details/sim_creative-computing_1984-03_10_3/page/241/mode/1up?q=doubleback ''TRS-80 Strings: Doubleback''] || Stephen P. Gray || ''Creative Computing'' || style="text-align:center;"|84 || style="text-align:center;"|03|| style="text-align:right;"|241
|-
| [https://archive.org/details/Video_Games_Volume_2_Number_08_1984-05_Pumpkin_Press_US/page/n77/mode/2up ''Doubleback''] || Dan Persons || ''Video Games'' || style="text-align:center;"|84 || style="text-align:center;"|05 || style="text-align:right;"|78
|-
|}
==External links==
*[https://colorcomputerarchive.com/search?q=doubleback Full list of Doubleback items] on the [[Color Computer Archive]], including manuals, downloads, playable links, etc.
*[https://www.mobygames.com/game/49948/doubleback/ Listing at MobyGames]
*[https://www.uvlist.net/game-193324-Doubleback Listing at Ultimate Video Game List]
*[http://www.lcurtisboyle.com/nitros9/doubleback.html Listing at L. Curtis Boyle's CoCo games list]





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Home / Software - Doubleback


Doubleback
[[Image:|296px|Doubleback]]
Year 1982
Media Program Pak
Requires Joystick
Optional
Graphic mode 256x192x2

Doubleback is an abstract two-dimensional game of finesse.

Gameplay

The player uses an analog joystick, mouse, or trackball to control a dot on a black background, on which objects begin to appear randomly. If the dot crashes into an object, the player loses a life. Some objects, such as roller skates, move about; magnets even track and follow the player. Others, such as skulls, merely clutter up the screen and serve as obstacles.

The speed of the dot's movement is up to the player (below a maximum); and a skilled player can come to a complete halt. As the dot moves, it trails a line behind it, but the end of the line disappears at a constant rate like a lit fuse, effectively attempting to catch up with the player and reduce the line to a mere dot.

Points are scored by drawing a line completely around one or more objects, causing it or them to disappear.

The feel of the gameplay is unique, and players sometimes enjoy merely toying with the dot and line, attempting to write their names in cursive, etc.

Strategy

The more objects at once a player encircles in one loop, the more points he scores, on an exponential scale, so there is an incentive to allow objects to pile up before making a serious encircling attempt. The more cluttered the screen, however, the more difficult it is to avoid crashing into an object.

Cheat Code

Type POKE 4329.x
x is any number of lives you want from 1 to 255.
--from 500 POKES, PEEKS 'N EXECS for the TRS-80 Color Computer[1]

Reviews

Y=Year, M=Month, P=Page
Title Author Magazine Y M P
Doubleback: New 4K Game is Challenging, Fun Courtney Noe The Rainbow 83 04 72
REVIEW$: Doubleback Staff The Color Computer Magazine 83 06 82
TRS-80 Strings: Doubleback Stephen P. Gray Creative Computing 84 03 241
Doubleback Dan Persons Video Games 84 05 78

External links


Radio Shack Rompack 26-3091 1982 4K