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{{GameInfoBox |
{{GameInfoBox |
| year= 1982
| year= 1982
| media = Program Pak
| media = [[Program Pak]]
| requires = 16 Kb
| requires = 16 KB
| optional = Tape Drive (for saved games)
| graphic = 256x192x2
| graphic = 256x192x2
| publisher = Dyna Micro
| publisher = [[Dyna Micro]]
| author = Douglas Morgan
| author = [[Douglas Morgan]]
| picture = dungeons_of_daggorath_intro.gif
| picture = dungeons_of_daggorath_intro.gif
}}
}}
One of the best (and best selling) games that Radio Shack ever sold for the Coco. Hugely innovative for it's time, <b>Dungeons of Daggorath</b> was a real time dungeon romp, with 5 levels, and sound effects far beyond any other such game of it's day. You had a real-time heartbeat that was affected by battle, how fast you ran, when you were attacked, etc., and monsters actually got louder the closer that they got to you. It had such a huge influence that a PC port has been done, and entire webpages have been devoted to it. It was release in cartridge format in 1982, and the entire program was crammed into an 8K ROM.<p>Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...<br />
'''''Dungeons of Daggorath''''' is a real-time dungeon crawl game, rendered in three-dimensional vector/wireframe graphics.


Widely considered to be one of the best (and best-selling) CoCo games ever, ''Daggorath'' was hugely innovative for its time. ''The Guinness Book of World Records 2010, Gamer's Edition'' [https://archive.org/details/guinnessworldrec0000unse_m3c9/page/154/mode/2up?q=daggorath credits it as the First Action RPG].
Along with its legendary 3D graphics, ''Daggorath'' has impressive sound effects which (far from being a frill or extra) play an essential role in gameplay. The game's sole indicator of player character health is an audible heartbeat, which slows down from rest, healing, or improved strength, but speeds up from exertion such as running, carrying a large inventory, or battle, as well as from injury.  The player character can pass out or die (only one life!) if his heartbeat gets too fast, so the constant heartbeat sound adds hugely to the suspense and realism.  Quite an immersive contrast compared to the typical game's more artificial, emotionally distancing on-screen health number or thermometer bar.
Similarly, each monster makes a distinctive sound in the dungeon, and gets louder the closer it gets to the player, adding to suspense, especially when the monster can't be seen approaching due to being around a corner, behind a door, beyond the reach of torchlight etc.
Speaking of visibility, the five dungeon levels are unlit, forcing the player to find and use torches to see.  But a torch can't last forever; eventually the reach of its light shrinks and the level of visible detail begins to blur, until the player is left in complete darkness, hearing his heartbeat.. and any monsters nearby.
''[[The Rainbow]]'''s [https://archive.org/details/198307Rainbow/page/n223/mode/2up July 1983 review by Lonnie Falk] called it "simply the best Adventure game I have played to date."
It was released in cartridge format in 1982, and the entire program was crammed into an 8K ROM. Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...
Unlike most cartridge games for the CoCo, ''Daggorath'' supports using a cassette tape drive to save your game, and to load saved games -- nearly essential given how difficult the game is and how long it takes to solve.
In July 1986, [[Burke & Burke]] introduced ''DaggorPatch'', which patches the ROM to run the game from disk and add features like disk load & save, auto-repeat command, pause, tape-to-disk, screen dump to a [[DMP-100]] (a popular Tandy/Radio Shack dot matrix printer), and more.[https://archive.org/details/coco-clipboard-newsletter-v01n06/page/n17/mode/2up?q=daggorpatch] [https://archive.org/details/rainbowmagazine-1989-03/page/n137/mode/2up?q=daggorpatch]
The original game has a bug that makes shields all but useless early in the game, because the programmer mistakenly transposed the values for protecting from physical versus magical attacks. [https://colorcomputerarchive.com/repo/Cartridges/Dungeons%20of%20Daggorath%20(Shield%20Fix)%20(Aaron%20Oliver)%20-%20Readme.txt]
The game had such a huge influence that a PC port has been done, and entire webpages have been devoted to it.
==See also:==
[[Dungeons_of_Daggorath_FAQ |Dungeons of Daggorath FAQ]]
[[Dungeons_of_Daggorath_FAQ |Dungeons of Daggorath FAQ]]


==External links==
==External links==
*Dungeons of Daggorath PC-Port [http://mspencer.net/daggorath/dodpcp.html]
*[https://en.wikipedia.org/wiki/Dungeons_of_Daggorath Wikipedia article]
*[http://members.tripod.com/~Frodpod/index-2.html]
*[https://colorcomputerarchive.com/search?q=daggorath Full list of DoD items] on the [[Color Computer Archive]], including manuals, downloads, playable links, etc.
*[http://mspencer.net/daggorath/dodpcp.html Dungeons of Daggorath PC Port]
*[http://iloveglory.freehostia.com/daggorath/index.html The Dungeons of Daggorath Video Game] (a comprehensive fan page)
*[https://www.mobygames.com/game/22268/dungeons-of-daggorath/ Listing at MobyGames]
*[https://www.uvlist.net/game-105843 Listing at Ultimate Video Game List]
*[http://www.lcurtisboyle.com/nitros9/dungeonsofdaggorath.html Listing at L. Curtis Boyle's CoCo games list]


[[Category:Software]]
[[Category:Software]]

Latest revision as of 20:21, 16 September 2024

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Home / Software - Dungeons of Daggorath


Dungeons of Daggorath
Dungeons of Daggorath
Year 1982
Publisher Dyna Micro
Author Douglas Morgan
Media Program Pak
Requires 16 KB
Optional Tape Drive (for saved games)
Graphic mode 256x192x2

Dungeons of Daggorath is a real-time dungeon crawl game, rendered in three-dimensional vector/wireframe graphics.

Widely considered to be one of the best (and best-selling) CoCo games ever, Daggorath was hugely innovative for its time. The Guinness Book of World Records 2010, Gamer's Edition credits it as the First Action RPG.

Along with its legendary 3D graphics, Daggorath has impressive sound effects which (far from being a frill or extra) play an essential role in gameplay. The game's sole indicator of player character health is an audible heartbeat, which slows down from rest, healing, or improved strength, but speeds up from exertion such as running, carrying a large inventory, or battle, as well as from injury. The player character can pass out or die (only one life!) if his heartbeat gets too fast, so the constant heartbeat sound adds hugely to the suspense and realism. Quite an immersive contrast compared to the typical game's more artificial, emotionally distancing on-screen health number or thermometer bar.

Similarly, each monster makes a distinctive sound in the dungeon, and gets louder the closer it gets to the player, adding to suspense, especially when the monster can't be seen approaching due to being around a corner, behind a door, beyond the reach of torchlight etc.

Speaking of visibility, the five dungeon levels are unlit, forcing the player to find and use torches to see. But a torch can't last forever; eventually the reach of its light shrinks and the level of visible detail begins to blur, until the player is left in complete darkness, hearing his heartbeat.. and any monsters nearby.

The Rainbow's July 1983 review by Lonnie Falk called it "simply the best Adventure game I have played to date."

It was released in cartridge format in 1982, and the entire program was crammed into an 8K ROM. Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...

Unlike most cartridge games for the CoCo, Daggorath supports using a cassette tape drive to save your game, and to load saved games -- nearly essential given how difficult the game is and how long it takes to solve.

In July 1986, Burke & Burke introduced DaggorPatch, which patches the ROM to run the game from disk and add features like disk load & save, auto-repeat command, pause, tape-to-disk, screen dump to a DMP-100 (a popular Tandy/Radio Shack dot matrix printer), and more.[1] [2]

The original game has a bug that makes shields all but useless early in the game, because the programmer mistakenly transposed the values for protecting from physical versus magical attacks. [3]

The game had such a huge influence that a PC port has been done, and entire webpages have been devoted to it.

See also:

Dungeons of Daggorath FAQ

External links