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Rupert Rythym: Difference between revisions

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(cleaned up text, made it clear it's an opinion or review by the article author, changed his verbal list of game controls to a faster, easier-to-read table)
 
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Ah , I remember this game the best out of all the games I brought from Tandy Australia, this is the second game,I brought done by [[Nickolas Marentes|Nick Marentes]], The first being Donut Dilemma.
 
I remember the first time,I saw this running on a coco 3, in my local Tandy Store, I loved the colors and sounds , this little gem of a game was doing, I just knew i had to get it, even knowing i would be broke for a week(It was money well worth spent).
{| class="wikitable"
To Play this game, you have to have the volumne up high, just sounds so cool, listening to the percussion and bass coming out, especially when you hear the HEY bit.
|-
It uses the 320-192x16 colour screen, with some of the coolest sounds you will hear, Having a pen and paper, is handy, when you have to put all the rythym components into the right doors. One of the best features, is the invisible mode part. Using the fire cracker, is a real cracker sound, or one of the best pieces of sound programming done.
|
Game controls is done using a 2 button joystick,
Ah, I remember this game the best out of all the games I brought from Tandy Australia. This is the second game I brought done by [[Nickolas Marentes|Nick Marentes]], the first being [[Donut Dilemma]].
fire cracker is the 1st button on joystick.
 
pep mode, is joystick button 2, or the spacebar
I remember the first time I saw this running on a CoCo 3 in my local Tandy Store. I loved the colors and sounds this little gem of a game was doing. I just knew I had to get it, even knowing I would be broke for a week. (It was money well worth spent.)
Enter a door in master hall, press button 1
 
Swap notes in master hall, press S
To play this game, you have to have the volume up high, just sounds so cool, listening to the percussion and bass coming out, especially when you hear the HEY bit.
Play notes in master hall, press P
It uses the 320-192x16 colour screen, with some of the coolest sounds you will hear.
Pause on/off, F1
 
Abort game/return to main screen CNTRL F2 together
Having a pen and paper is handy when you have to put all the rhythm components into the right doors. One of the best features is the invisible mode part. Using the firecracker is a real cracker sound, or one of the best pieces of sound programming done.
You have to play it, to really appreciate the graphics and sounds used to make this game, Truely a must in any coco users game collection.
 
Game control is done using a two button joystick.
 
{| class="wikitable"
|+ Controls
|-
! Button/Key(s) !! Function 
|-
| Fire Button 1 || Firecracker
|-
| Fire Button 2/Spacebar || Pep Mode
|-
| 1 || Master Hall: Enter a Door
|-
| S || Master Hall: Swap Notes
|-
| P || Master Hall: Play Notes
|-
| F1 || Pause / Unpause
|-
| CTL+F2|| Abort / Return to Main Screen
|-
|}
 
You have to play it, to really appreciate the graphics and sounds used to make this game, Truly a must in any CoCo user's game collection.
|}
 
-- CoCopedia user [[User:Brian Palmer|Brain Palmer]], 10 November 2005</br>
-- Prose control list changed to table by [[User:Carney|Carney]], 6 September 2024


[[Category:Software]]
[[Category:Software]]

Latest revision as of 05:52, 6 September 2024

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Home / Software - Rupert Rythym


Ah, I remember this game the best out of all the games I brought from Tandy Australia. This is the second game I brought done by Nick Marentes, the first being Donut Dilemma.

I remember the first time I saw this running on a CoCo 3 in my local Tandy Store. I loved the colors and sounds this little gem of a game was doing. I just knew I had to get it, even knowing I would be broke for a week. (It was money well worth spent.)

To play this game, you have to have the volume up high, just sounds so cool, listening to the percussion and bass coming out, especially when you hear the HEY bit. It uses the 320-192x16 colour screen, with some of the coolest sounds you will hear.

Having a pen and paper is handy when you have to put all the rhythm components into the right doors. One of the best features is the invisible mode part. Using the firecracker is a real cracker sound, or one of the best pieces of sound programming done.

Game control is done using a two button joystick.

Controls
Button/Key(s) Function
Fire Button 1 Firecracker
Fire Button 2/Spacebar Pep Mode
1 Master Hall: Enter a Door
S Master Hall: Swap Notes
P Master Hall: Play Notes
F1 Pause / Unpause
CTL+F2 Abort / Return to Main Screen

You have to play it, to really appreciate the graphics and sounds used to make this game, Truly a must in any CoCo user's game collection.

-- CoCopedia user Brain Palmer, 10 November 2005
-- Prose control list changed to table by Carney, 6 September 2024